Lexicon

Arcadia — The homeland of all Faeries, lost somewhere within the Dreaming.
Arts — Methods of shaping Glamour, the first half of Faerie magic.
Autumn — The modern age.
Autumn World, the — Mundane reality as experienced by ordinary people. The world of cars and television and nine-to five jobs, distinct from the Dreaming.
Autumn People — Mortals who are so inherently banal that they drag everyone else down with them.
Balefire — The part of a freehold where Glamour is focused and stored.
Bedlam — A form of madness that causes disconnection from mundane reality, caused by touching the Dreaming too strongly.
Banality — An entropic force that opposes Glamour. While useful to keep them rooted in reality, high levels are dangerous to changelings.
Bunk — An action performed to activate or ease the casting of a cantrip.
Cantrip — A spell created through Glamour by combining an Art and a Realm.
Changeling — A Faerie soul put inside a mortal body to survive in the mundane world.
Childling — A seeming characterized by a desire to discover and adventure.
Chimera — Dreamstuff. Can be creatures of dreams and nightmares, items, and natural features. The building blocks of the Dreaming.
Chrysalis — The moment when a fae soul awakens, transforming a mortal into a changeling.
Commoner — Any changeling without a title.
Courts — The two largest governing and political bodies of the Kithain, Seelie and Unseelie.
Dauntain — Changelings with damaged faerie souls. They carry ancient Brands that twist their natures. Corruptors, tormentors and destroyers of Glamour and the Dreaming.
Deep Dreaming, The — The parts of the Dreaming least connected with mundane reality. Arcadia is here, somewhere.
Dreaming, The — A world created from the imagination and dreams of the human race. Changelings travel there for adventure and the dreamstuff that can be used in creating chimera.
Enchanted, The — Mortals infused with Glamour to grant them special abilities, the most important of which is the ability to perceive the Dreaming.
Epiphany — One of five methods of creating or absorbing Glamour available to Kithain. The five methods of Epiphany are: Rapture, Ravaging, Rhapsody, Revelry, and Reverie.
Escheat — The highest laws of the Kithain, an agreement sworn between the Unseelie and Seelie Courts.
Evanescence, The — An event occurring on or around September 11, 2001, that brought a surge of nightmarish Glamour into the Autumn world and allowed many Thallain access.
Faerie, Fae — A lifeform native to the Dreaming.
Fae Mien — A changeling’s true appearance, the way she looks to other fae creatures. Mundane mortals cannot usually perceive a mien.
Far Dreaming, The — A middle ground between the Near and Deep Dreaming.
Fledge — A changeling just out of her Chrysalis.
Freehold — A place infused with Glamour that is often used as a meeting spot and home for changelings.
Gallain — Any non-Kithain creature of the Dreaming, including the Native American Nunnehi and the elemental inanimae.
Glamour — The stuff of dreams, inspiration, and pure creativity. Changelings use Glamour to work their magic and remain connected to their fae heritage.
Grump — A seeming characterized by a desire to build and protect.
House — Families to which most nobles belong.
Kinain — Children of changelings that possess a measure of their parents’ magic.
Kith — A particular race of changelings. For example, sidhe, pooka, sluagh, etc.
Kithain — The self-referential term for changelings.
Long Winter — A prophesied time when Glamour is eradicated from the world.
Mists — The effect that clouds the minds of mortals that witness the Dreaming and associated magic, making them rationalize and forget it.
Mortal Seeming — The human form in which changelings guise themselves. The three seemings are childling, wilder, and grump.
Motley — A group of changelings, usually commoners.
Near Dreaming, The — The portion of the Dreaming closest to the Autumn world.
Nightmare — A chimera that feeds or stems from fear and pain. Also a force that destabilizes a changeling’s magic and pushes them toward Bedlam.
Noble — A changeling with a title. Usually Sidhe.
Oath — A sworn agreement between two or more changelings, backed by the Dreaming.\\ Prodigal — A non-faerie supernatural being, such as a vampire or werewolf. Changelings hold that the Prodigals are long-lost children of the Dreaming who have forgotten their true origins.
Realm — Aspects of the world that Glamour can shape, the target of a cantrip.
Resurgence — An event beginning on July 20, 1969, that brought a blast of Glamour into the Autumn world and allowed many sidhe to return from Arcadia.
Saining — “The Naming,” a ritual that grants a newly awakened changeling her True Name, after which she is considered a full member of the Kithain.
Shattering, The — The time when the last sidhe departed and the last trods to Arcadia closed.
Sundering, The — The time when humanity first began to turn away from their dreams.
Trods — Magic gateways and roads that lead to other Freeholds and into the Dreaming.
Tuatha de Danaan — The mysterious progenitors of the fae.
Undoing — The process of taking on too much Banality and forgetting one’s fae nature.
Unleashing — A dangerous, but powerful, method of performing magic, based on an Art.
Voile — Clothing and personal items made of chimera; most changelings form voile during their Chrysalis.
Wilder — A seeming characterized by a desire to explore and push boundaries.\\