Armando Ancient-Dreams

   
Nature: Visionary- | -Demeanor: Visionary
Breed: Metis- | -Concept: Mad Mystic Wyld Chyld
Player Name: Silverbear- | -Tribe: Uktena
Auspice: TheurgePack _____Pack Totem:' ______

Attributes

PhysicalSocialMental
Strength2Charisma3Perception4
Dexterity3Manipulation2Intelligence3
Stamina3Appearance1Wits3

Abilities

TalentsSkillsKnowledges
Alertness2Animal Ken0Academics1
Athletics3Crafts2Computers0
Primal Urge3Drive0Cosmology1
Brawl2Etiquette1Finance0
Empathy1Firearms0Investigation1
Expression0Melee0Law0
Intimidation1Performance0Medicine0
Leadership0Stealth2Occult1
Streetwise0Survival2Politics0
Subterfuge1Technology0Science0
Other TalentsOther SkillsOther Knowledges
Carousing0Divination0Enigmas0
Intuition0Hypnosis0History0
Seduction0Meditation2Poisons0
 0Riding0Thanatology0
 0Traps0Rites1
 0Archery2Lore:Shapshifter1
 0 0Lore: Uktena1
 0 0Lore: Spirits1
 0 0Lore: Umbra1
 0 0Lore: Wyld1
 0 0Research0

Additional Abilities:

!Resources

 PT |
Rage22 |
Gnosis44|
Willpower66 |
Harano00 |

Backgrounds

Ancesstors4
Pure Breed2
Totem0
Fetish2
Rites7
Resources0\\




!!Form Statistics:

HomidGlabroCrinosHispoLupus
No ChangeStrength (+2)4Strength (+4)6Strength (+3)5Strength (+1)3
Stamina (+2) 5Dexterity (+1)4Dexterity (+2)5Dexterity (+2)5
Appearance (-1) 0Stamina (+3)6Stamina (+3)6Stamina (+2)5
Manipulation (-2) 1Manipulation (-3)0Manipulation (-3)0Manipulation (-3)0
Appearance 0+1 Die - Bite DMG-2 Perception Diff.
FULL DELERIUM
Difficulty: 6Difficulty: 7 Difficulty: 6 Difficulty: 7Difficulty: 6

Gifts/Fetishes/Rights


Gifts


```Level 1```
Spirit Speech (Theurge)
Sense Magic (Uktena)
Create Element (Metis)
Shroud (Uktena)
Mother's Touch (Theurge)
Spirit of the Lizard (Uktena)

Fetishes
GRASS DART TALEN(Gnosis 4):Hammer&Klaive Pg. 76; word for word Grass Darts are an amazing talen mostly in that they can be created remarkbly quickly- if you know what your doing. Making Grass Darts requires a certain knack that most Garou simply cannot get their heads around, but that metis frequently develop very quickly after learning the Rite of the Fetish or the Rite of Spirit Awakening. In addtion, metis frequently develop the knack of making them quit lethal indeed. Grass Darts can be made from a handful of grass and a bound rock-spirit. Even a single rock-spirit is enough to prepare twenty of these darts. Even the metis that make them can't(or won't) quite explain this feat. When properly created and activated, the blades of grass become rock-hard while remaining light and thin, as well as quite sharp.. Most commonly, the darts are placed within the mouth and spat out at suprise oppante, either singly or in groups of five. When so used, they do either one level lethal damage(difficulty 6 to hit) singularly or three levels leathal damage(diffculty 5 to hit)in a group. However, some metis take the trick even further. Using the Gift: Create Element, these metis set the Grass Darts alight as they are blown from thier mouth, push a wind behind them to enable them to travel faster than normal, or make the heavier still. In all cases, Grass Darts so affected do double damage if they hit.

SNAKE BOW lvl 2 Gnosis 5 (Uktena pg. 76) This finely crafted bow has the skin of a rattlesnake on the back(the convex) side. Any Arrow loosed from the activated bow,if any of it's initial damage is unsoaked, an additional level of aggrivated damage on the following turn; the wound burns as if poisoned. A rattlesnake spirit empoowers the fetish. Even those usually immune to poison suffer the effect

- type of bow. A Penobscot style bow, she saw one at a Moot and fell in love. Pestering a friend about getting the instuctions to make the uniquly Native weapon. Stable to fire, probably because of the weighty grip, punch wise like a compound. Basiclly what it is without the pullies the smaller bow serves that function.

Rites
Talisman Dedication Rite of Cleansing Rite of Spirit Awakening Rite of Contrition Prayer for the Prey Prayer for the Seeking Rite of the Sacred Fire

Merits and Flaws

Merits:
Ancesstor Ally -1 (Elder Theurge Lupus Uktena's Coils) Language - 1 -English (Native is Zapotec) Lnaguage -1 - Spanish
Flaws:
Metis Flaw : Scales as per CoG Tribebook.. Completely Scale covered in a Rattlesnake pattern in Crinos and Hisbo, thicker on neck and shoulders vaugly indicating a mane. All other forms it's a stripe following her spine. Flares a bit over shoulders and hips. Sheds perodically. Has weird dreams and visions.(Possibly a peek into the Mensis?) Mokele' and Nagah tend to be well disposed towards Garou with the deformity. But to other Garou your hidious.

Vengence +2 (BSD that killed his Mentor) Compulsion +1 (Grooming) Phobia +3 (Heights) Slip Sideways +1

Description

Physical Description:
He's an unattractive young man of Native/Hispanic descent. He dresses to cover, keeps his hair in a simple thick braid, or partly loose to help hide his scales when he must be out in public. Wears scarves or bandans or hats mostly hiding his face. as well And never dressing in a revealing way outside a Sept or Caern where he dresses fitting his Deformity. So Revealing to not hide his Deformity amoung Garou. Metis should not be. And he acts accordingly, not delusional about it the Wyld calls to him. He serves a purpose.
Backstory:
Life is never easy for a Metis..Coro never speaks of his parents, where excatly he was born or what First Nations people or peoples he's from never mind Sept. Claiming ALL if pressed on his heritage and Sacred Places of Grandmother and Grandmother Smoke for where he grew up. Certainly his usual mish-mash Native garb can includes elements from whatever currently has his fancy or maybe is an indication of what Ancesstors are currently talking to him.

 Elements from North, Central and South America can be included. Tending to prefer a Plains male style breastplate of bone tubes, leaving his back expossed. His deformity unhidden amoung Garou. A loin cloth and short(just above the knee usually) leggins with form fitted mocasins usually. When out amoung humans he wears shorts or long pants and t-shirts, with a hoodie possibly even to cover the bright disticntive scales. And heavy use of perfume oils(Pachuli-amber a current favorit for the aditional bug repelent properties). He looks late teens-early 20's in Homid..In Lupus he's a  red wolf. 

Of her pre-rite and pre-initiation into the Children of Wyld (Or Wyld Chyldren) she will say the Elders named him Coral for the snake his scales resemble, her deed name for the strange dreams that have plauaged him all his life. From a young age he started leading them to lost and forgotten things, or him KNOWING things he should have no way to know. Flashes here and there(the dreams like mentioned in description of her Deformity). Ancient Dreams his name after compleating her Rite..The Spirits usually no more forth coming about his past than he is other than to back his Rank, Tribe and Camp. Comfirming he's been to the Flux Realm like all of the Wyld Chyldren do to compleat their initiantion into the Camp. His Mentor Chases Smoke Athro Metis Ragabash sadly was killed protecting the return of Coral and the other cubs now Cliath...His fake ID all part of what was given to him as his your a Cliath now bundle of stuff

 He follows where the Wyld leads him..And for some reason it's been drawing him on to Starke....A Wyld Chyld drawn for reasons he can't or won't explain(Not that he knows WHY yet)..All anyone knows for sure when the Wyld acts...Only Wyld Chyldren really have any chance of MAYBE guessing what it maybe up to or do next. The Wylds disturbing tendancy to make minor changes around Her choosen does nothing to make them less disturbing to others.

Heritage: In reality his Heritage Native wise is Zapotec; born of two Uktena(Broken Lance, Fostern Homid Ahroun and Thunder Singer Adren Homid Gillard) in a small coastal Sept he was allowed to live because of the Scales, and the number of posionous snakes that were around the day he was born. Not loved or coddled he was tollerated and cared for...Gaining a messure of respect even before his Rite for the visions. Him becoming a Wyld Chyld satisfied the Elders they did the right thing to allow him to live. Even if none seemed to care when he left after his Rite and Acceptance into his Camp.
Additional Notes:
Freebies 15 +7 points of Flaws Willpower- 3 Rites - 6 Ancesstors - 3 Ancesstor Ally - 1 Language English - 1 Language Spanish-1 Lore Spirit - 2 Lore Wyld - 2 Lore Umbra - 2

Perception Specialty is Attentive

Rite of the Sacred Fire (Mystic Uktena pg. 72)

 The sacred fire is a focal point of spiritual life in many septs, for like the heart of the caren it connects the physical and spirit realms - the flame burns in both. Sacred fires are tended with reverance in medicine lodges or caves, or more rarely outside - spirits are attracted to them like the proverbial moths to a flame, so such a fire would make such a site pretty crowded even for an Uktena caren. Building a sacred fire increases the effectiveness of other mystic endeavors.
 A sacred fire is to be treated with respect. While an individual may remake sacred fires at need, it is considered more honorable to maintain one. Many septs kept theirs burning for a year at a streach, while others kept theirs burning for years or even generations.

 SYSTEM: The fire is built using sanctified materials(including a pinch of spiritually active tobacco)and started with flint sparks or with wood friction - never a lighter or match. The base of the fire consists of four logs that point in the cardinal directions. At the moment of lighting, the Garou expends a Gnosis point and make a Wits + Rituals roll (difficulty is the local Gauntlet rating).  Each additional Gnosis point spent lowers the difficulty by one. If successful, the flame ignites in the Penumbra and all Mystic Rites or other Rites dealing with Spirits (such as Contrition) may be preformed at -1 dff per two sucesses (after the first). At the Storyteller's option, other spirit dealings may go more smoothly, for the building of the fire indicates a respect for the old traditions and knowledge of the ancient pacts between the spirit and Garou.The area covered by this Rite is typically as far as the flames heat can be felt (a medium sized room or medicine lodge counts). The sacred fire lasts for as long as it is tended with sanctified materials.

Prayer of the Seeking (Mystic Uktena pg. 73)

 This is actually a modified (and much more complex) Prayer for the Prey, wich is only taught to Uktena's Children. Before a hunt for a specific item of lore or magic (such as a lost fetish or tome), the Garou prays while holding an attuned object (usually a water snake skin or, for the fortunate an Uktena scale). If sucessful, the Uktena finds the search much easier. If the attuned focus is lost, a new one must be found and attuned for the Rite to work; attuned foci are personal and cannot be transfered. Smart Garou usually give some token of their gratitude for particularly successful uses of this Rite.

SYSTEM: Initial attunment ofan ordinary focus requires the expenditure of a temporary Gnosis point; an Uktena scale is already considered attuned to the owner. Before the search begins the Garou prays to Great Uktena while holding the focus. Making a Wits + Rituals roll (Diff. 7, 6 if the focus is an Uktena scale). For every 2 successes the player may add one die to any Enigmas, Investigation or Occult roll related to the search for the object in question. Alternately, in difficult cases the Storyteller may drop hints in the form of omens, waking visions and intuitive leaps to get the ball rolling. The object must be of lore or magical value. The bonus ends when the Garou diverts from the quest for any reason (including sleep or eating, not including fighting guards who bar the Garou's path to the goal.)

GRASS DART TALEN(Gnosis 4):Hammer&Klaive Pg. 76; word for word Grass Darts are an amazing talen mostly in that they can be created remarkbly quickly- if you know what your doing. Making Grass Darts requires a certain knack that most Garou simply cannot get their heads around, but that metis frequently develop very quickly after learning the Rite of the Fetish or the Rite of Spirit Awakening. In addtion, metis frequently develop the knack of making them quit lethal indeed. Grass Darts can be made from a handful of grass and a bound rock-spirit. Even a single rock-spirit is enough to prepare twenty of these darts. Even the metis that make them can't(or won't) quite explain this feat. When properly created and activated, the blades of grass become rock-hard while remaining light and thin, as well as quite sharp.. Most commonly, the darts are placed within the mouth and spat out at suprise oppante, either singly or in groups of five. When so used, they do either one level lethal damage(difficulty 6 to hit) singularly or three levels leathal damage(diffculty 5 to hit)in a group. However, some metis take the trick even further. Using the Gift: Create Element, these metis set the Grass Darts alight as they are blown from thier mouth, push a wind behind them to enable them to travel faster than normal, or make the heavier still. In all cases, Grass Darts so affected do double damage if they hit.

 SNAKE BOW lvl 2 Gnosis 5 (Uktena pg. 76)

This finely crafted bow has the skin of a rattlesnake on the back(the convex) side. Any Arrow loosed from the activated bow, if any of it's initial damage is un soaked, an additional level of aggravated damage on the following turn; the wound burns as if poisoned. A rattlesnake spirit empowers the fetish. Even those usually immune to poison suffer the effect

 - type of bow. A Penobscot style bow, she saw one at a Moot and fell in love. Pestering a friend about getting the instructions to make the uniquely Native weapon. Stable to fire, probably because of the weighty grip, punch wise like a compound. Basiclly what it is without the pullies the smaller bow serves that function.

Equipment: Bowcase, extra strings(3 of each), tools, 36 arrows. Books of Bowyer and Fletching, stone working. Milatary surplus duffle usually wrn as a back pack when carrying. assorted mostly second hand clothing, and more Traditional garb. Moccasins, milatary boots, crocs(the color keeps changing, Wyld effect) Flips slops come and go. jeans, t shirt, hoodie and boots dedicated and soccar shorts sneakers shirt and hoodie as the other commonly seen when in public dedicated outfits Awakened Stones. Mostly semi precious stones, some are beads and he has a couple necklaces and bracelts..Some are mineral sample type pieces. All Awakem=ned to power Grass Darts talens wich he usually has some pundles on him of. After all just seem like dried grass till actvated.