Armando Ancient-Dreams



```Level 1```

Spirit Speech (Theurge, Pg 164 W20)

This Gift bestows understanding of the language of the spirit world, permiting the Garou to cearly understand and speak with any spirit

they ancounter.The gift doesn't influence spirits' attitudes towards the werewolf in any way, nor ensureb that they have any desire to communicate with them. Any Spirit can teach this Gift.

This Gifts Effects are Permanent.


Create Element (Metis, Pg.155 W20 Core)

The Metis may create a small amount of one of the four Western classical elements-fire,air,earth or water. She could make a rock to throw, fill a bathtub with no faucet, light fires without matches, pr [provide air in an airtight room.She cannot create specialized form of any element. Precious metals(Especially silver), leathal gasses, and acid are beyond her reach. Elementals teach this Gift.
The player spends one Gnosis point and rolls Gnosis.Each Success allows the character to create roughly one cubic foot(.3 cubic meters) of the desired element.To Aa maximum weight of 100 pounds (45 Kg) Anywhere she can see within 60 feet(18m.). The Element remains in exssitance till it's used up(breathed in the case of airm or birned up in the case of fire with no fuel to keep it going).The Flames created by the Gift inflict one health levels of damgeper succsess,to a maximum of three levels of damage.


Sense Magic (Uktena, Pg.196 W20)

Thw werwolf can sense the pulse and flux of mystic energies,wether the righteous Gifts of the Garou, the arogent wizardry of mages, the debased powers of vampires,or even the black arts of the Wyrm's minions. A Spirit servent of Uktena teaches this Gift.
The player rolls Perception + Enigmas. The Difficulty is based on the strength and subtlety of the magic. The Uktena cannot tell the exact nature of the magic.Although clues such as "Gaian""Dreamcraft" or"Bloodmagic" might be granted with three or more successes.The radius is 20feet per Success.


Shroud (Uktena, Pg.197 W20)

The Uktena can create a field of inky blackness through wich only they can see.A night spirit teaches this Gift.

The Player spends one Gnosis and rolls Gnosis (Difficulty varies: 3 for twilight,6 indoors, 9 bright sunlight). Each Success blocks out a 10' by 10' by 10' area within the Garou's line of sight.Powers that permitsight in total darkness are capable of deafting this Gift.


Mother's Touch (Theurge, Pg.164 W20)

The Theurge channels spiritual power through their hands, healing the wounds of any other living creature. This Gift may not heal the Werewolf herself,spirits or the undead. A Bear or Unicorn Spirit teaches this Gift.

The player spends one Gnosis and rolls Itelligence + Empathey (Difficulty is the targets current Rage or 5 for targets with no Rage). Each Success heals one level lethal, Bashing, or Aggravated damage. The healer may even heal fresh Battle Scars(See ph 259), in this manner if the Gift is applied in the same scene in wich the scar is recienved and an extra Gnosis point is spent.


Spirit of the Lizard (Uktena, pg.197 W20)

The werewolf's hands and feet srout hundreds of tiny hooks, allowing her to climb across of cling to any surface - even sheer horizontal surfaces and ceilings. A geeko spirit teaches this gift.
The player spends one Gnosis, for the rest of the scene she can move across any solid surface at her normal walking speed. Staying attached to a vertical surface or ceilingwhile taking any more strenuous movement (fighting,moving faster than walking speed, attempting to dislodge a steam grate) requires a Reflexive Stamina + Athletics roll Diff 7.

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