Amkhat Raid

The Amkhat like to hide in slums and other poverty stricken areas, as it is easier for them to recruit from the downtrodden and homeless. This Amkhat Cell should be in such a place, hidden in plain sight, with the only hint to their presence being the half eaten corpses.

The Opposition:
There should be between ten and twenty Amkhat cultists with firearms. An amkhat leader with better rolls, and at least one reaper as the leader's bodyguard.

Amkhat Cultist



Attributes

PhysicalSocialMental
Strength3Charisma3Perception3
Dexterity3Manipulation2Intelligence1
Stamina2Appearance1Wits3

Abilities

TalentsSkillsKnowledges
Alertness2Crafts0Academics2
Art0Drive0Computer1
Athletics2Etiquette0Cosmology2
Awareness2Firearms3Enigmas2
Brawl0Martial Arts0Esoterica0
Empathy0Meditation0Investigation1
Expression0Melee3Law1
Intimidation0Technology3Medicine0
Leadership0Stealth3Occult1
Streetwise2Survival0Research0
Subterfuge2 0Science1
Other TalentsOther SkillsOther Knowledges
 0   0
 0 0 0

Willpower: 3

Combat:
Amkhat are fanatics, fearless but not stupid. They have enough wits to work in groups, even if they are rather stupid individually. They tend to use ISIS like tactics. Ambushes, hit and runs, and sudden overwhelming force. They will hide behind reapers when they can, pouring gunfire on enemies from behind a nearly bullet proof shield.
Gear: Various small arms, knives.


Amkhat Cult Cell Leader



Attributes

PhysicalSocialMental
Strength3Charisma3Perception3
Dexterity4Manipulation2Intelligence2
Stamina2Appearance1Wits3

Abilities

TalentsSkillsKnowledges
Alertness2Crafts0Academics2
Art0Drive0Computer1
Athletics2Etiquette0Cosmology2
Awareness2Firearms4Enigmas2
Brawl0Martial Arts0Esoterica0
Empathy0Meditation0Investigation1
Expression0Melee0Law1
Intimidation0Technology3Medicine0
Leadership0Stealth3Occult1
Streetwise2Survival0Research0
Subterfuge2 0Science1
Other TalentsOther SkillsOther Knowledges
 0   0
 0 0 0

Willpower: 7

Combat:
In combat Cell Leaders lead from the front. They're more capable than their lesser minions, but every bit as cunning. They often have better gear, wear armor and coordinate their minions to their advantage. They're not afraid of sacrificing minions to get what they want.

Specializations:

Dex: Hand Eye Coordination Firearms: Rifles

Gear: Ak-47 assault rifle, 2 grenades.

Reaper

Asekh-sen, Four Jars

Attributes

PhysicalSocialMental
Strength5Charisma2Perception3
Dexterity4Manipulation2Intelligence3
Stamina5Appearance1Wits2

Abilities

TalentsSkillsKnowledges
Alertness3Crafts0Academics0
Art0Drive0Computer1
Athletics3Etiquette2Cosmology0
Awareness2Firearms4Enigmas0
Brawl5Martial Arts0Esoterica0
Empathy0Meditation0Investigation1
Expression0Melee0Law0
Intimidation0Technology3Medicine0
Leadership0Stealth3Occult2
Streetwise2Survival0Research0
Subterfuge1 0Science1
Other TalentsOther SkillsOther Knowledges
 0Divination0 0
 0 0 0

Defenses:
Reaper's inhabit a corpse. They are largely immune to gunfire and bashing damage. As per vampires they halve all bashing damage before applying to health levels, and they treat bullets as bashing unless they strike them in the head.

Specializations:
Strength: Raw Power, Brute Force
Dexterity: Hand Eye Coordination
Stamina: Tough as Nails, Tireless
Brawl: Dirty Infighting, Grappling
Firearms: Shotguns
Combat
Reapers are cunning things. They know their corpse bodies are difficult to injure, and treat them as such. They will relentlessly chase prey, and are brutally powerful in a fight. They're fast enough and skilled enough to use firearms, and cunning enough to do it well.

Willpower: 8

Rewards

The standard reward for this raid is 3xp. And any gear the Amkhat may have had.