Amkhat Raid
The Amkhat like to hide in slums and other poverty stricken areas, as it is easier for them to recruit from the downtrodden and homeless. This Amkhat Cell should be in such a place, hidden in plain sight, with the only hint to their presence being the half eaten corpses.
The Opposition:
There should be between ten and twenty Amkhat cultists with firearms. An amkhat leader with better rolls, and at least one reaper as the leader's bodyguard.
Amkhat Cultist
Attributes
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength | 3 | Charisma | 3 | Perception | 3 |
Dexterity | 3 | Manipulation | 2 | Intelligence | 1 |
Stamina | 2 | Appearance | 1 | Wits | 3 |
Abilities
Talents | Skills | Knowledges | |||
---|---|---|---|---|---|
Alertness | 2 | Crafts | 0 | Academics | 2 |
Art | 0 | Drive | 0 | Computer | 1 |
Athletics | 2 | Etiquette | 0 | Cosmology | 2 |
Awareness | 2 | Firearms | 3 | Enigmas | 2 |
Brawl | 0 | Martial Arts | 0 | Esoterica | 0 |
Empathy | 0 | Meditation | 0 | Investigation | 1 |
Expression | 0 | Melee | 3 | Law | 1 |
Intimidation | 0 | Technology | 3 | Medicine | 0 |
Leadership | 0 | Stealth | 3 | Occult | 1 |
Streetwise | 2 | Survival | 0 | Research | 0 |
Subterfuge | 2 | 0 | Science | 1 | |
Other Talents | Other Skills | Other Knowledges | |||
0 | 0 | ||||
0 | 0 | 0 |
Willpower: 3
Combat:
Amkhat are fanatics, fearless but not stupid. They have enough wits to work in groups, even if they are rather stupid individually. They tend to use ISIS like tactics. Ambushes, hit and runs, and sudden overwhelming force. They will hide behind reapers when they can, pouring gunfire on enemies from behind a nearly bullet proof shield.
Gear: Various small arms, knives.
Amkhat Cult Cell Leader
Attributes
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength | 3 | Charisma | 3 | Perception | 3 |
Dexterity | 4 | Manipulation | 2 | Intelligence | 2 |
Stamina | 2 | Appearance | 1 | Wits | 3 |
Abilities
Talents | Skills | Knowledges | |||
---|---|---|---|---|---|
Alertness | 2 | Crafts | 0 | Academics | 2 |
Art | 0 | Drive | 0 | Computer | 1 |
Athletics | 2 | Etiquette | 0 | Cosmology | 2 |
Awareness | 2 | Firearms | 4 | Enigmas | 2 |
Brawl | 0 | Martial Arts | 0 | Esoterica | 0 |
Empathy | 0 | Meditation | 0 | Investigation | 1 |
Expression | 0 | Melee | 0 | Law | 1 |
Intimidation | 0 | Technology | 3 | Medicine | 0 |
Leadership | 0 | Stealth | 3 | Occult | 1 |
Streetwise | 2 | Survival | 0 | Research | 0 |
Subterfuge | 2 | 0 | Science | 1 | |
Other Talents | Other Skills | Other Knowledges | |||
0 | 0 | ||||
0 | 0 | 0 |
Willpower: 7
Combat:
In combat Cell Leaders lead from the front. They're more capable than their lesser minions, but every bit as cunning. They often have better gear, wear armor and coordinate their minions to their advantage. They're not afraid of sacrificing minions to get what they want.
Specializations:
Dex: Hand Eye Coordination Firearms: Rifles
Gear: Ak-47 assault rifle, 2 grenades.
Reaper
Asekh-sen, Four Jars
Attributes
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength | 5 | Charisma | 2 | Perception | 3 |
Dexterity | 4 | Manipulation | 2 | Intelligence | 3 |
Stamina | 5 | Appearance | 1 | Wits | 2 |
Abilities
Talents | Skills | Knowledges | |||
---|---|---|---|---|---|
Alertness | 3 | Crafts | 0 | Academics | 0 |
Art | 0 | Drive | 0 | Computer | 1 |
Athletics | 3 | Etiquette | 2 | Cosmology | 0 |
Awareness | 2 | Firearms | 4 | Enigmas | 0 |
Brawl | 5 | Martial Arts | 0 | Esoterica | 0 |
Empathy | 0 | Meditation | 0 | Investigation | 1 |
Expression | 0 | Melee | 0 | Law | 0 |
Intimidation | 0 | Technology | 3 | Medicine | 0 |
Leadership | 0 | Stealth | 3 | Occult | 2 |
Streetwise | 2 | Survival | 0 | Research | 0 |
Subterfuge | 1 | 0 | Science | 1 | |
Other Talents | Other Skills | Other Knowledges | |||
0 | Divination | 0 | 0 | ||
0 | 0 | 0 |
Defenses:
Reaper's inhabit a corpse. They are largely immune to gunfire and bashing damage. As per vampires they halve all bashing damage before applying to health levels, and they treat bullets as bashing unless they strike them in the head.
Specializations:
Strength: Raw Power, Brute Force
Dexterity: Hand Eye Coordination
Stamina: Tough as Nails, Tireless
Brawl: Dirty Infighting, Grappling
Firearms: Shotguns
Combat
Reapers are cunning things. They know their corpse bodies are difficult to injure, and treat them as such. They will relentlessly chase prey, and are brutally powerful in a fight. They're fast enough and skilled enough to use firearms, and cunning enough to do it well.
Willpower: 8
Rewards
The standard reward for this raid is 3xp. And any gear the Amkhat may have had.