9th Gen Assamite

Notable Dice Pools

8 dice for Katana Strikes (10 if Celerity is inactive), 7 dice for damage (Potence included) L (Has Specialty)// 7 Dice For Dodging// 7 Dice for Soaking (Reinforced Clothing, Rating 1)// 7 Dice for Stealth// 6 Dice for Awareness or Alterness // Init: +7//

Blood Pool 13/14 to start. Can spend 2 per turn.// Willpower: 5/6 to start. (Silence of Death is Active)//

Disciplines: Potence 1, Celerity 2, Obfuscate 2, Quietus 2//

13th Gen Gangrel//

Notable Dice Pools//

7 Dice for Claws (No Speciality) Damage is 5 dice Agg Damage// 6 Dice for Dodging// 8 Dice for Soaking (Can Soak Agg using 3 dice pool) (Reinforced Clothing, Rating 1)// 6 Dice for Awareness or Alterness// Init: +7//

Blood Pool 10/10 can spend 1 per turn.// Willpower 5/5//

Disciplines: Animalism 0, Fortitude 3, Protean 2, Potence 1//

11th Gen Lasombra//

Notable Dice Pools//

5 Dice for Desert Eagle Pistol (No spec.) Damage: 5 L// 4 Dice for Dodging// 5 Dice for Soaking (Kelvar Vest, Rating 3, Dex Negative 1)// 6 Dice for Awareness of Alterness// Init: +6//

Disciplines: Obten: 2, Dominate: 3, Potence: 2//

Blood Pool 12/12 can spend 1 per turn// Willpower 7/7//