Name: Altair Ogram Ashkabaken | - | - | Player: Glyff |
Nature: Analyst | - | - | Demeanor: Cavalier |
Hamartia: Timid | - | - | Concept: Hunter |
Inheritance: Soldier | - | - | Dynasty: Sefekhi |
Association The Unbound Scroll |
Attributes
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength | 4(5) | Charisma | 3 | Perception | 2(3) |
Dexterity | 5(6) | Manipulation | 2 | Intelligence | 3 |
Stamina | 5(6) | Appearance | 1 | Wits | 3 |
Specializations
Strength: Brute Force
Dexterity: Feline Reflexes
Stamina: Tough as Nails
----
Abilities
Talents | Skills | Knowledges | |||
---|---|---|---|---|---|
Alertness | 2 | Animal Ken | 0 | Academics | 0 |
Athletics | 2 | Crafts | 2 | Computers | 0 |
Awareness | 3 | Drive | 0 | Cosmology | 1 |
Brawl | 0 | Etiquette | 1 | Finance | 0 |
Empathy | 1 | Firearms | 3 | Investigation | 0 |
Expression | 0 | Melee | 3 | Law | 0 |
Intimidation | 3 | Performance | 2 | Medicine | 3 |
Leadership | 0 | Stealth | 2 | Occult | 4 |
Streetwise | 0 | Survival | 0 | Research | 0 |
Subterfuge | 0 | Technology | 1 | Science | 2 |
Other Talents | Other Skills | Other Knowledges | |||
Carousing | 0 | Divination | 2 | Enigmas | 1 |
Intuition | 0 | Hypnosis | 0 | History | 0 |
Seduction | 0 | Meditation | 0 | Poisons | 0 |
0 | Riding | 0 | Thanatology | 2 | |
0 | Traps | 0 | Lore: Reborn | 1 | |
0 | Martial Arts | 5 | Lore: Awakened | 1 | |
0 | 0 | Lore: Shapeshifter | 1 | ||
0 | 0 | Lore: Undead | 1 |
Specializations
Martial Arts: Silat and HEMA, affecting attacks with his Karambit, sticks, Death Strike, Joint Lock, Thunder Kick, Snake Step, and Deflecting Block
Crafts: Metal Working
Performance: Strings
Occult: Rituals
Special:
"Wu Ti'an Primer - send to Altair".PDF of 1300 pages of fine print with occasional pictures about the Wu Ti'an basics. This counts as a Virtual point in Lore:Wu Ti'an. Altair automatically scores 1 success, and 1 success only, in Intelligence+Lore:Wu Ti'an. He can gleam whatever information a chaarcter with 1 dot in it would with rolling 1 success. This also justifies purchasing an actual dot of Lore: Wu Ti'an using XP, which will then render this useless.
Advantages
Backgrounds | |
Arsenal | 1 |
Ba | 4 |
Ka | 1 |
Khaibit | 4 |
Certification | 1 |
Resources | 3 |
Memory | 1 |
Mentor | 1 |
Vessel | 1 |
Arcane | 1 |
Backup | 1 |
Neteru | 1 |
Hekau | |
Alchemy | 4 |
Amulets | 3 |
Celestial | 1 |
Effigy | 2 |
Necromancy | 5 |
Nomeclature | 3 |
Feng Tan | 3 |
Alitu | 1 |
Misc | |
Balance | 5 |
Willpower | 7 |
Sekhem | 5 |
Merits | |
Insensible to Pain | 3 |
Language: Ancient Egyptian | 1 |
Hideout | 6 |
Oasis | 5 |
Flaws | |
Probationary Member: Wu Ti'an | 3 |
Health Levels | ||
---|---|---|
Bruised | -0 | |
Bruised | -0 | |
Hurt | -0 | |
Injured | -0 | |
Wounded | -0 | |
Mauled | -0 | |
Crippled | -0 | |
Incapacitated | - | |
Broken/Scorched | - | |
Crushed/Burned | - | |
Dismembered/Cremated | - | |
Pulverised/Cremated | - | |
Dust/Ash | - |
HEKAU
ALCHEMY (3)
(2) Simple Tonic (R)
(1) Elixir of Stamina (R)
(1) Elixir of Dexterity(R)
(1) Elixir of Strengh(R)
(1) Cloud of Smoke(S)
(1) Simple Philtre(Fear)(R)
(1) Analyze Material (S)
(2) Spark of Ra(S)
(2) Lesser Quiddity
(3) Tears of Isis(R)
(3) Complex Elixir(Dexterity)
(4) Greater Quiddity
AMULETS (3)
(1) Eye of the Horizon (S)
(1) Simple Ward [Udjat] (R)
(1) Warding Sign (S)
(2) Lesser Talisman(Dexterity) (R)
(2) Lesser Talisman(Stamina) (R)
(2) Lesser Talisman(Perception)
(2) Amulet of Cloud Walking
(2) Lesser Talisman(Strength)
(3) Veil of Amunet
(3) Major Ward(Udjat)
CELESTIAL (1)
(1) Hanging the Stars
(1) Simple Weather Magic
EFFIGY (2)
(1)
Command Simple Implement(S)
Simple Servitor(S)
(2)
False Door
Command Lesser Implement
Lesser Creature
NECROMANCY (5)
(1) Judge the Soul (S)
(1) Separate Ka (S)
(1) Summon Spirit (R)
(1) Preserve Body (R)
(1) Ghost Lantern (S)
(1) Ritual of the Cleansing Shadow 1
(1) Stormwalk(S)
(2) Bind Spirit (R)
(2) Stormshield (S)
(3) Bind the Living(R)
(3) Ritual of the Cleansing Shadow 3
(3) Shadow Portal(S)
(3) Separate Ba
(3) Death's Hand
(4) Embrace the Khaibit(S)
(4) Sin Eating(R)
(5) Panoply of Shadow(R)
(5) Scouring Oblivion
NOMENCLATURE (4)
(1) Naming the Warning
Forgetting the Tree
Forgetting the Stone
(2) Mend Flesh
Becoming The Stone
(3) Command Thought
Become Animal
(4) Naming the Body's Destruction
(4) Fortify Flesh
Known True Names:
Calcium
Self
Silicon
Copper
Lion
Iron
Silver
"Arm"
"Heart"
ARTS
FENG TAN (3)
(1) Body-Mending Technique (R)
(1) See the Lands of the Spirit (S)
(1) Snake-Fist Strike (S)
(2) Stormwind Prana(S)
(2) Drunken Monkey Dance
(3) Flame-Hand Strike(S)
LUNG TAN (0)
(1)
Immu
Alitu (1)
(1) Sarna Paste (R)
(1) Neutral Scent (S)
Numina
Enchantment(3)
- (1)Minor items that have a very limited utility and very limited effects that will never be seen as magical by any who don't know what to look for. They might add one (or, less frequently, two) dots to an Attribute or Ability, grant a bonus to an attack or skill (never more than a + 1) or some other boon.
Shadows(3)
- (1)By shifting sounds or shadows nearby, you can distract another person. She sees things 'out of the corner of her eye' and hears 'faint murmurings in the distance'. By casting the spell on yourself, you may 'blur your edges', making it harder to recognize you for who you are (Add one die to Arcane, Disguise, Intimidation, or Stealth Dice Pools). This level affects one person or human sized object.
Alchemy (1)
NOTES:
Certification 1: Concealed Carry permit
HISTORY:
THE FIRST LIFE:
Ashakbaken was a warrior, brave, fierce, and aggressive. He was exactly what his commanding officers wanted. A man who would charge into danger and slay those that stood in the way of victory. He thought of little else save battle, and of the protection of the high priests of osiris and the gods. He died violently, in agony, after being betrayed by his commanders. They sent him and his men into a no win situation to buy them time to escape from a poorly matched battle...
THE SECOND LIFE:
Altair Ogram was a timid child, and a bit of a nerd. He was constantly getting abused in school, which did nothing to protect him from the depredations of the other children. His father enrolled him in a karate class but Altair didn't seem interested. The teacher though, saw something in him. He told the father to take the boy to one of his masters, and from the old man he learned Tai Chi, and the gift of focus. Altair no longer fought back against the bullies, but stoically took their beatings. Even though he knew how to defend himself he did not have the heart to fight. But a fire had been lit in him. He learned multiple martial arts, even though he had not the will to use them in anger. He went to college and majored in history, becoming a lesser known historian of weapons, tactics, and martial arts with a focus on Hema, or Historical European Martial Arts.
One night, while working at the museum that had hired him, a group of burglars broke in, and even though he had the weapons to fight them off, and the skill to experience to kill them, Altair could not act. He had not the heart.
THE THIRD LIFE:
The melding of Ashakbaken and Altair has created a man driven by purpose, but with a keen mind and a uniquely predatory slant. He is like an old wolf. Aggressive, cunning, and experienced all while being coldly patient and implacable. A shadow that hunts other shadows. A monster that hunts other monsters. Even other Amenti are terrified of the man's burning gaze and utterly implacable nature.
Altair, the Twice Reborn
Altair's soul is compound like all Amenti, but he underwent a unique ritual that bound an additional entity to him, that of a Yang Spirit known as Yen Lo Wong. The combination of their three essences makes him unique among the Amenti, and singularly powerful.
Altair Ogram
The mortal Altair was timid, but brilliant and cunning. A creative individual able to think himself out of just about any situation. Despite his timid nature he was a willful individual and mentally tough. The product of years of abuse by his peers. He honed his body into a living weapon, a weapon he was unwilling to truly use. His lack of conviction lead to his death, when he was shot in the chest twice during a robbery at the museum he worked at.
Ashkabaken, the Lion of the Sands, the Butcher of Babylon
Ashkabaken, Altair's Tem'ahk, was a warrior. Brutal, cunning, merciless and vicious. He earned the title of Lion of the Sands after storming an enemy strong point during a sandstorm. Leaping atop his enemies from their fortifications, using the sandstorm to hide his movements and kill the majority of the defenders before they knew what was happening. Later on in his life his sanity began to erode due to his powerful Khaibit, and he became a serial killer, preying upon men in positions of power, believing them unworthy. Eventually his murders came back to him as his commander discovered that he was the one slaying fellow soldiers and enemies alike, and sent him on a suicide mission. He died covered in burning pitch assaulting a fortification outside of Babylon.
Yen Lo Wong, the flame of retribution
Yen Lo Wong was born for a singular purpose. To be bound to an outsider. Many other Yang Spirits would look down upon him for this. They are fools for not respecting the power he was given. He is not the weakest of their kind, but the strongest, chosen to be bound to a powerful compound soul that would give him the capacity to be more than any of them ever could be. He was tasked with harnessing the darkness within Altair, a searing flame to forge that darkness into a weapon to use against darkness itself. A task he was uniquely qualified for.
Altair Ogram Em Ashkabaken, The Phoenix Shadow.
The combination of three souls has created something greater than the sum of it's parts. Altair is a powerhouse. With a wide skillset and incredible durability, physical, mental, and spiritual. His triple compound soul gives him a vast array of abilities and powers. Even if there are three voices in his head telling him what to do...
Main Stage Rebuild
Workspace for Altair's Main stage rebuild:
Attributes
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength | 5 | Charisma | 3 | Perception | 2 |
Dexterity | 5 | Manipulation | 2 | Intelligence | 4 |
Stamina | 5 | Appearance | 1 | Wits | 2 |
Abilities
Talents | Skills | Knowledges | |||
---|---|---|---|---|---|
Alertness | 4 | Animal Ken | 0 | Academics | 2 |
Athletics | 4 | Crafts | 3 | Computers | 0 |
Awareness | 4 | Drive | 0 | Cosmology | 1 |
Brawl | 0 | Etiquette | 0 | Finance | 0 |
Empathy | 1 | Firearms | 2 | Investigation | 0 |
Expression | 0 | Melee | 3 | Law | 0 |
Intimidation | 5 | Performance | 0 | Medicine | 1 |
Leadership | 0 | Stealth | 3 | Occult | 4 |
Streetwise | 1 | Survival | 0 | Research | 0 |
Subterfuge | 0 | Technology | 0 | Science | 0 |
Other Talents | Other Skills | Other Knowledges | |||
Carousing | 0 | Divination | 2 | Enigmas | 0 |
Intuition | 0 | Hypnosis | 0 | History | 0 |
Seduction | 0 | Meditation | 0 | Poisons | 0 |
0 | Riding | 0 | Thanatology | 3 | |
0 | Traps | 0 | Lore: Reborn | 2 | |
0 | Martial Arts | 5 | Lore: Awakened | 2 | |
0 | 0 | Lore: Shapeshifter | 2 | ||
0 | 0 | Lore: Undead | 2 |
Backgrounds:
Resources 3
Memory 1
Khaibit 2
Arcane 1
Ba: 4
Hekau:
Necromancy 1
Amulets 1
Alchemy 1
Judge the Soul
Simple Tonic
Summon the Dead
Eye of the Horizon
Freebies:
Merits:
Insensible to Pain: 3
Language: Ancient Egyptian: 0(Due to memory background)
Balance 2: 4
Willpower 5-7: 2
Intimidate 2: 2
Resources 3: 1
Khaibit 2: 1
Ba 0-4: 4
Experience Expenditures
XP Total: 600
Left to Spend: 0
Balance Increases: 53xp
Balance 3: 14xp
Balance 4: 21xp
Balance 5: 28xp
Attribute increases: 52xp total
Strength 3-4: 12xp
Dex 3-4: 12xp
Dex 4-5: 16xp
Intelligence 3-4: 12xp
Ability Increases: 58 total
Alertness 2-3: 4xp
Athletics 2-3: 4xp
Awareness 2-3: 4xp
Alertness 3-4: 6xp
Athletics 3-4: 6xp
Awareness 3-4: 6xp
Intimidate 2-3: 4xp
Intimidate 3-4: 6xp
Academics 1: 3xp
Thanatology 1: 3xp
Thanagology 2: 2xp
Thanatology 3: 4xp
Crafts 1: 3xp
Crafts 2: 2xp
Crafts 3: 4xp
Cosmology 1: 3xp
Empathy 1: 3xp
Lores:
All lores available to the starke council were purchased with Tass, not XP up to 2 dots
Backgrounds 51xp
Khaibit 3: 6xp
Khaibit 4: 9xp
Khaibit 5: 12xp
Contacts(Garou Nation) 1(Walking Funny): 3xp
Status(Starke Council) 6: 0xp
Contacts(Camarilla) 1(Prince Antonin Demeskin): 3xp
Contacts(The Fallen) 1(Michael Radcliffe): 3xp
Contacts(The Awakened) 1(Joy Livingstone): 3xp
Vessel 1: 3xp
Memory 2: 6xp
Legacy 1: 3xp
Hekau: 149xp
Necromancy 2: 4xp
Necromancy 3: 8xp
Necromancy 4: 12xp
Necromancy 5: 16xp
Amulets 2: 6xp
Amulets 3: 12xp
Amulets 4: 18xp
Alchemy 2: 6xp
Alchemy 3: 12xp
Alchemy 4: 18xp
Effigy 1: 4xp
Effigy 2: 6xp
Celestial 1: 4xp
Feng Tan 1: 6xp
Feng Tan 2: 7xp
Feng Tan 3: 14xp
Spells/Rituals: 176
Alchemy 1
Simple Elixir(Strength, Dex, Stam, Int, Perception, Wits): 6xp
Analyze Material: 1xp
Mild Poison: 1xp
Simple Philtre(Fear, Anger, Courage): 3xp
Stasis: 1xp
Alchemy 2
Cobra Spit: 2xp
Tonic 2: 2xp
Eyes of the Ka: 2xp
Lesser Quiddity: 2xp
Spark of Ra: 2xp
Alchemy 3
Tonic 3: 3xp
Dangerous Poison: 3xp
Tears of Isis: 3xp
Alchemy 4
Ashes to Ashes: 4xp
Greater Quiddity: 4xp
Amulets 1
Simple Ward(Ab, udjat): 2xp
Warding Sign: 1xp
Amulets 2
Amulet of Cloud Walking: 2xp
Lesser Talisman(Strength, dex, con) 6xp
Scarab of Life: 2xp
Amulets 3
Veil of Amaunet: 3xp
Sign of Luck: 3xp
Amulets 4
Greater Talisman(Strength, Dex, Con): 12xp
Greater Ward(Ab, Udjat): 8xp
Celestial 1
Hanging the Stars: 1xp
Simple Weather Magic: 1xp
Hiding the Stars: 1xp
Becalm: 1xp
Effigy 1
Command Simple Implement: 1xp
Simple Creature: 1xp
Simple Seritor: 1xp
Effigy 2
Command Lesser Implement: 2xp
False Door: 2xp
Lesser Chattle: 2xp
Lesser Creature: 2xp
Necromancy 1
Body Preservation: 1xp
Ghost Lantern: 1xp
Separate Ka: 1xp
Stormwalk: 1xp
Necromancy 2
Bind the Dead: 2xp
Storm Shield: 2xp
Necromancy 3
Bind the Living: 3xp
Death's Hand: 3xp
Manifestation: 3xp
Separate Ba: 3xp
Shadow Portal: 3xp
Necromancy 4
Khaibit's Embrace: 4xp
Sin-Eating: 4xp
Necromancy 5
Panoply of Shadow: 5xp
Heart of Life: 5xp
Scouring Oblivion: 5xp
Nomenclature 1
Forgetting the Stone: 1xp
Forgetting the Tree: 1xp
Naming the Warning: 1xp
Nomenclature 2
Becoming the Stone: 2xp
Cloud the Name: 2xp
Mend Flesh: 2xp
Nomenclature 3
Become Animal: 3xp
Command Thought: 3xp
Name of Hekau: 3xp
Nomenclature 4
Fortify Flesh: 4xp
Naming the Body's Destruction: 4xp
Feng Tan 1
Body Mending Technique: 2xp
Snake Fist Strike: 2xp
See the Lands of the Spirit: 2xp
Feng Tan 2
Stormwind Prana: 4xp
Drunken Monkey Dance: 4xp
Feng Tan 3
Flame Hand Strike: 6xp
Scorcery: 61xp
Shadows 1: 10xp
Shadows 2: 7
Shadows 3: 14xp
Enchantment 1: 10xp
Enchantment 2: 7xp
Enchantment 3: 14xp\\