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		<title><![CDATA[Shadows over the South - Starke Florida]]></title>
		<link>http://www.shadowsoverthesouth.net/</link>
		<description><![CDATA[Shadows over the South - http://www.shadowsoverthesouth.net]]></description>
		<pubDate>Wed, 29 Apr 2026 04:40:43 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Character Rank]]></title>
			<link>http://www.shadowsoverthesouth.net/showthread.php?tid=180</link>
			<pubDate>Fri, 28 Dec 2018 17:39:23 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsoverthesouth.net/showthread.php?tid=180</guid>
			<description><![CDATA[It's hard to really rank characters in all these splats, but once you reach certain points you should know that the game changes. This is world of darkness, and while the grunts run around killing things, stealing, and generally doing things purely physical no matter how social or mental they are, when you reach a certain point your character will be seen differently and they will act differently.<br />
<br />
This is by no means a restriction, or rule, or any sort of arbitrary limit. These are guide lines, and while following them won't necessarily be good, not following them might not give the optimal experience.<br />
<br />
The ranks:<br />
<br />
0-100 XP: New kid<br />
<br />
You might think 100 xp is a lot. It's really not. At this point you're still new, fresh, and learning the ropes. You might be an adept mage, a well rounded kindred or an unstoppable sefekhi, but at this point the game is all but inexistent to you. Your activities will be the most lowly in terms of the world, you will clean up messes, take down stragglers, and generally see it all from street level. Make no mistake, you are a capable person, but you're still on the board instead of AT the board.<br />
<br />
<br />
100-200 XP: Player<br />
<br />
Again, you might think that 100 or even 150 XP is a lot, but it really is not. Skills will be higher, backgrounds better, you might be starting to have a real stash of items from all the places you've been. That does not matter. When you're here you start to see the game. You start to see the players, and here is when you start to discuss fineries. You know the places where it's at and who to call for anything. You might not know about all the splats in detail but you know they're there and what they're good at.<br />
<br />
200-300 XP: At the board<br />
<br />
You're no longer restricted to knowing the game. Like a mage taking his first steps into manipulating a sphere, you can start making moves in the big game, and oh boy is it big. At this level it's not unheard of for you to send other PC's to do something, or gently plant an idea to have a situation arise. The big guys start taking notice of you, for good or for bad. This is the point where sudden death becomes an actual threat, as why eliminate pieces when you can eliminate a player? Watch your back<br />
<br />
300-400 XP: Renowned<br />
<br />
This point marks when people of lower tiers start to learn of you before meeting you. You're a subject of discussion, either to avoid, eliminate or manipulate. You no longer make half-assed attempts at moving the community, you DO, and they listen. By this point your protections should be on point and your resources should be very well rounded, able to take on at least indirectly something of quite grand design. You're a name, and that brings benefits as well as dangers.<br />
<br />
400-500 XP: Master<br />
<br />
Subtle is what you have to be to stay here for long. People KNOW you often before they move in, and your renown has spread a great distance. People might come to this city only to seek your help or kill you flat. You've got a lot of people on call, some players themselves. If YOU take to the street, then shit has truly hit the fan<br />
<br />
500-600 XP: Legend<br />
<br />
If there was any question that you have gone to the limit, this is where that question stops being asked. You might be a master mage, a very old or experienced kindred, an elder werewolf, or a mummy that has seen a lot of judges... but people respect you, and go to you only when it's one step from the end of days. At this step do not expect going to street level to be a regular... if safe... occurrence. You might spend half your time trying to not get swamped by your own power<br />
<br />
&gt;600 XP: Unplayable<br />
<br />
There is a time when all adventures must come to an end, when all characters must breathe, look back and exclaim "What a ride!". You should prepare for this during your whole stint as a legend. You must retire at this point, as your character will be so strong that anything will be butter for their existence as a hot knife. But do not despair! Death is not their intended end as you character might just be retired as an NPC to do that helping along. And before you go we might let you enjoy your TRUE LEGEND status with one last great run to show em how it's done, perhaps with some abilities thrown in for you to really just enjoy them one last time. But if your character got here and is still looking good, consider yourself to have won the game.]]></description>
			<content:encoded><![CDATA[It's hard to really rank characters in all these splats, but once you reach certain points you should know that the game changes. This is world of darkness, and while the grunts run around killing things, stealing, and generally doing things purely physical no matter how social or mental they are, when you reach a certain point your character will be seen differently and they will act differently.<br />
<br />
This is by no means a restriction, or rule, or any sort of arbitrary limit. These are guide lines, and while following them won't necessarily be good, not following them might not give the optimal experience.<br />
<br />
The ranks:<br />
<br />
0-100 XP: New kid<br />
<br />
You might think 100 xp is a lot. It's really not. At this point you're still new, fresh, and learning the ropes. You might be an adept mage, a well rounded kindred or an unstoppable sefekhi, but at this point the game is all but inexistent to you. Your activities will be the most lowly in terms of the world, you will clean up messes, take down stragglers, and generally see it all from street level. Make no mistake, you are a capable person, but you're still on the board instead of AT the board.<br />
<br />
<br />
100-200 XP: Player<br />
<br />
Again, you might think that 100 or even 150 XP is a lot, but it really is not. Skills will be higher, backgrounds better, you might be starting to have a real stash of items from all the places you've been. That does not matter. When you're here you start to see the game. You start to see the players, and here is when you start to discuss fineries. You know the places where it's at and who to call for anything. You might not know about all the splats in detail but you know they're there and what they're good at.<br />
<br />
200-300 XP: At the board<br />
<br />
You're no longer restricted to knowing the game. Like a mage taking his first steps into manipulating a sphere, you can start making moves in the big game, and oh boy is it big. At this level it's not unheard of for you to send other PC's to do something, or gently plant an idea to have a situation arise. The big guys start taking notice of you, for good or for bad. This is the point where sudden death becomes an actual threat, as why eliminate pieces when you can eliminate a player? Watch your back<br />
<br />
300-400 XP: Renowned<br />
<br />
This point marks when people of lower tiers start to learn of you before meeting you. You're a subject of discussion, either to avoid, eliminate or manipulate. You no longer make half-assed attempts at moving the community, you DO, and they listen. By this point your protections should be on point and your resources should be very well rounded, able to take on at least indirectly something of quite grand design. You're a name, and that brings benefits as well as dangers.<br />
<br />
400-500 XP: Master<br />
<br />
Subtle is what you have to be to stay here for long. People KNOW you often before they move in, and your renown has spread a great distance. People might come to this city only to seek your help or kill you flat. You've got a lot of people on call, some players themselves. If YOU take to the street, then shit has truly hit the fan<br />
<br />
500-600 XP: Legend<br />
<br />
If there was any question that you have gone to the limit, this is where that question stops being asked. You might be a master mage, a very old or experienced kindred, an elder werewolf, or a mummy that has seen a lot of judges... but people respect you, and go to you only when it's one step from the end of days. At this step do not expect going to street level to be a regular... if safe... occurrence. You might spend half your time trying to not get swamped by your own power<br />
<br />
&gt;600 XP: Unplayable<br />
<br />
There is a time when all adventures must come to an end, when all characters must breathe, look back and exclaim "What a ride!". You should prepare for this during your whole stint as a legend. You must retire at this point, as your character will be so strong that anything will be butter for their existence as a hot knife. But do not despair! Death is not their intended end as you character might just be retired as an NPC to do that helping along. And before you go we might let you enjoy your TRUE LEGEND status with one last great run to show em how it's done, perhaps with some abilities thrown in for you to really just enjoy them one last time. But if your character got here and is still looking good, consider yourself to have won the game.]]></content:encoded>
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			<title><![CDATA[The Starke Ledger]]></title>
			<link>http://www.shadowsoverthesouth.net/showthread.php?tid=151</link>
			<pubDate>Fri, 09 Nov 2018 17:27:44 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsoverthesouth.net/showthread.php?tid=151</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">An Early Thanksgiving Miracle</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">11/9/2018</span></span><br />
<br />
An extraordinary event happened at Starke Regional Medical Center earlier today. Ada Hendricks, 14, suddenly sat up and asked for Coca-Cola after being declared legally braindead for more than eighty hours, following a tragic car accident while walking home from Bradford High School.<br />
<br />
"I am not at liberty to break doctor-patient privilege, but in all my years as a physician, I have never seen anything like this," Dr. Mallory Conrad of the SRMC Intensive Care Unit said. "We were trying to convince her parents that it would be in their daughter's best interests to end life support. When we came back to her room, she was trying to speak through her respirator mask."<br />
<br />
The National Institute of Health has already expressed interest in Hendricks' case.<br />
<br />
"Our daughter is alive!" Ada's mother, Mrs. Melissa Hendricks said. "Praise the Lord. That's... that's all I can say. Today God gave me my daughter back."<br />
<br />
Both her family and the medical staff at SRMC requested that the media respect Miss Hendricks' privacy, while more tests are being run to ensure her long term recovery. A lawyer representing the family said Miss Hendricks will speak to the media if and when she is feeling well enough to answer questions.<br />
<br />
Ada Hendricks, 14 years old, was struck by a car driven by a man believed to be under the influence of narcotics Monday night. Liam Flannery is being held on &#36;50,000 bond for driving under the influence, leaving the scene of an accident resulting in bodily harm, endangering the welfare of a minor, and possession of illegal narcotics.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">An Early Thanksgiving Miracle</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">11/9/2018</span></span><br />
<br />
An extraordinary event happened at Starke Regional Medical Center earlier today. Ada Hendricks, 14, suddenly sat up and asked for Coca-Cola after being declared legally braindead for more than eighty hours, following a tragic car accident while walking home from Bradford High School.<br />
<br />
"I am not at liberty to break doctor-patient privilege, but in all my years as a physician, I have never seen anything like this," Dr. Mallory Conrad of the SRMC Intensive Care Unit said. "We were trying to convince her parents that it would be in their daughter's best interests to end life support. When we came back to her room, she was trying to speak through her respirator mask."<br />
<br />
The National Institute of Health has already expressed interest in Hendricks' case.<br />
<br />
"Our daughter is alive!" Ada's mother, Mrs. Melissa Hendricks said. "Praise the Lord. That's... that's all I can say. Today God gave me my daughter back."<br />
<br />
Both her family and the medical staff at SRMC requested that the media respect Miss Hendricks' privacy, while more tests are being run to ensure her long term recovery. A lawyer representing the family said Miss Hendricks will speak to the media if and when she is feeling well enough to answer questions.<br />
<br />
Ada Hendricks, 14 years old, was struck by a car driven by a man believed to be under the influence of narcotics Monday night. Liam Flannery is being held on &#36;50,000 bond for driving under the influence, leaving the scene of an accident resulting in bodily harm, endangering the welfare of a minor, and possession of illegal narcotics.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Monday Morning News Article]]></title>
			<link>http://www.shadowsoverthesouth.net/showthread.php?tid=118</link>
			<pubDate>Mon, 01 Oct 2018 07:30:56 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsoverthesouth.net/showthread.php?tid=118</guid>
			<description><![CDATA[<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Verdana, Geneva, Helvetica, Arial, sans-serif;" class="mycode_font">Mysterious String of Disappearances Lead to Police Investigation</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Geneva, Helvetica, Arial, sans-serif;" class="mycode_font">By: Izabelle Kendall</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Geneva, Helvetica, Arial, sans-serif;" class="mycode_font">On the Evening of September 29th, 2018 roughly a dozen students disappeared from a series of clubs in Jacksonville Florida. Students from Jacksonville University and The University of North Florida disappeared late into the night. Friends of these students have insisted they were all outstanding students who wouldn't wish to run away. The dozen missing person cases has lead to a call to action by both universities and by local parents. The police investigations are being lead by Detective Maxwell Clemons of the Jacksonville Police Department. A hotline has been opened at 1-800-###-#### for any information about these missing students. A reward of up to &#36;1,000 will be awarded to any information that leads to them being found.</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Geneva, Helvetica, Arial, sans-serif;" class="mycode_font">(Below are a list of Names and pictures of the 12 missing students)</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Verdana, Geneva, Helvetica, Arial, sans-serif;" class="mycode_font">Bertha Watt, Korey Holcomb, Chandler Eaton, Ira Peterson, Hamzah Amos, Tolga Pollard, Mairead Conner, Tiegan Whitehouse, Leigh Villanueva, Iosif Macleod, Eben Dunkley, Hallie Bates</span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Verdana, Geneva, Helvetica, Arial, sans-serif;" class="mycode_font">Mysterious String of Disappearances Lead to Police Investigation</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Geneva, Helvetica, Arial, sans-serif;" class="mycode_font">By: Izabelle Kendall</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Geneva, Helvetica, Arial, sans-serif;" class="mycode_font">On the Evening of September 29th, 2018 roughly a dozen students disappeared from a series of clubs in Jacksonville Florida. Students from Jacksonville University and The University of North Florida disappeared late into the night. Friends of these students have insisted they were all outstanding students who wouldn't wish to run away. The dozen missing person cases has lead to a call to action by both universities and by local parents. The police investigations are being lead by Detective Maxwell Clemons of the Jacksonville Police Department. A hotline has been opened at 1-800-###-#### for any information about these missing students. A reward of up to &#36;1,000 will be awarded to any information that leads to them being found.</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Geneva, Helvetica, Arial, sans-serif;" class="mycode_font">(Below are a list of Names and pictures of the 12 missing students)</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Verdana, Geneva, Helvetica, Arial, sans-serif;" class="mycode_font">Bertha Watt, Korey Holcomb, Chandler Eaton, Ira Peterson, Hamzah Amos, Tolga Pollard, Mairead Conner, Tiegan Whitehouse, Leigh Villanueva, Iosif Macleod, Eben Dunkley, Hallie Bates</span></span></span>]]></content:encoded>
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			<title><![CDATA[A mysterious letter]]></title>
			<link>http://www.shadowsoverthesouth.net/showthread.php?tid=70</link>
			<pubDate>Thu, 23 Aug 2018 17:06:29 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsoverthesouth.net/showthread.php?tid=70</guid>
			<description><![CDATA[Madeline, William, and Trish all receive the same letter.  It just appears before them suddenly the night before.  Like the flash ran in and left it.<br />
<br />
"Ogram Surplus.  6:50pm tomorrow night.  There is a young woman in danger, and she is in need of your help.  If you have an open mind, and want to save one who cannot save herself, come to this place at the noted time.  Bring an open mind"<br />
<br />
It is not signed with anything save a specific marking.  One some of you would know.  An Ankh.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://www.shadowsoverthesouth.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15" target="_blank" title="">Symbol.jpg</a> (Size: 14.85 KB / Downloads: 15)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Madeline, William, and Trish all receive the same letter.  It just appears before them suddenly the night before.  Like the flash ran in and left it.<br />
<br />
"Ogram Surplus.  6:50pm tomorrow night.  There is a young woman in danger, and she is in need of your help.  If you have an open mind, and want to save one who cannot save herself, come to this place at the noted time.  Bring an open mind"<br />
<br />
It is not signed with anything save a specific marking.  One some of you would know.  An Ankh.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://www.shadowsoverthesouth.net/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15" target="_blank" title="">Symbol.jpg</a> (Size: 14.85 KB / Downloads: 15)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Primer: Starke Florida]]></title>
			<link>http://www.shadowsoverthesouth.net/showthread.php?tid=49</link>
			<pubDate>Thu, 02 Aug 2018 11:35:41 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsoverthesouth.net/showthread.php?tid=49</guid>
			<description><![CDATA[<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Starke Florida: Primer</span></span><br />
<br />
Starke Florida is placed between the larger cities of Jacksonville and Gainesville.  It is currently the front line of a war between the Sabbat and the Werewolves of Jacksonville.  With the Glasswalkers being a major power player in Jacksonville, and the Sabbat being largely in charge of Gainesville.<br />
<br />
The current state of the game is one of change.  We are providing a small description of the current 'situation' for each prospecting players character.<br />
<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Amenti</a></div><div class="spoiler_body" style="display: none; border: 1px blue solid; padding:5px; width:90%;">
The Amenti are a recent addition to the supernatural world in Bradford County.  Several Amenti fled from the island of port sinclair and have setup a powerbase in Starke.  It is unsure how they will coexist with the other supernatural forces in the area, especially with the prevalence of vampires and werewolves.  Their situation as of right now is that they are building, and are not a major player in the area.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">The Garou</a></div><div class="spoiler_body" style="display: none; border: 1px blue solid; padding:5px; width:90%;">
The chosen of Gaia are a major player in Bradford county.  They have a Caern in Starke and as long as they control it, they have considerable influence in supernatural affairs in the area.  The Garou are a major player in supernatural politics and in general.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Vampires</a></div><div class="spoiler_body" style="display: none; border: 1px blue solid; padding:5px; width:90%;">
The Sabbat control Gainesville, with some unknown benefactors supporting them from the shadows.  They have managed to push out the Camarilla and maintain a firm grip on supernatural politics in Gainesville.  They fight the Garou for territory and that battle's front line is in Starke.  The Anarchs and Camarilla push in at the edges, trying to unseat the Sabbat and their zealous fanatics.  The Vampires are a major player in the area in both the supernatural and mortal worlds.</div></div>]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Starke Florida: Primer</span></span><br />
<br />
Starke Florida is placed between the larger cities of Jacksonville and Gainesville.  It is currently the front line of a war between the Sabbat and the Werewolves of Jacksonville.  With the Glasswalkers being a major power player in Jacksonville, and the Sabbat being largely in charge of Gainesville.<br />
<br />
The current state of the game is one of change.  We are providing a small description of the current 'situation' for each prospecting players character.<br />
<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Amenti</a></div><div class="spoiler_body" style="display: none; border: 1px blue solid; padding:5px; width:90%;">
The Amenti are a recent addition to the supernatural world in Bradford County.  Several Amenti fled from the island of port sinclair and have setup a powerbase in Starke.  It is unsure how they will coexist with the other supernatural forces in the area, especially with the prevalence of vampires and werewolves.  Their situation as of right now is that they are building, and are not a major player in the area.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">The Garou</a></div><div class="spoiler_body" style="display: none; border: 1px blue solid; padding:5px; width:90%;">
The chosen of Gaia are a major player in Bradford county.  They have a Caern in Starke and as long as they control it, they have considerable influence in supernatural affairs in the area.  The Garou are a major player in supernatural politics and in general.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onClick="$(this).parent().parent('.spoiler_wrap').children('.spoiler_body').toggle(100);">Vampires</a></div><div class="spoiler_body" style="display: none; border: 1px blue solid; padding:5px; width:90%;">
The Sabbat control Gainesville, with some unknown benefactors supporting them from the shadows.  They have managed to push out the Camarilla and maintain a firm grip on supernatural politics in Gainesville.  They fight the Garou for territory and that battle's front line is in Starke.  The Anarchs and Camarilla push in at the edges, trying to unseat the Sabbat and their zealous fanatics.  The Vampires are a major player in the area in both the supernatural and mortal worlds.</div></div>]]></content:encoded>
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			<title><![CDATA[The Shadows over the South]]></title>
			<link>http://www.shadowsoverthesouth.net/showthread.php?tid=36</link>
			<pubDate>Tue, 31 Jul 2018 15:34:01 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsoverthesouth.net/showthread.php?tid=36</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Starke Florida, </span>Home to just over five thousand mortals.  This idyllic little town has seen much change in the last few years, with the great recession in the past.<br />
<br />
What the mortals do not know is that things move in the night, and their home is the front line of a supernatural war.  The Sabat, vile vampire fanatics, struggle to wrest control of the area from the Garou, the tribal, territorial chosen of Gaia herself, while countless smaller powers vie for power and safety in a constantly changing landscape...<br />
<br />
You are one of those supernaturals.  Be you vampire, werewolf, mortal hunter or immortal mummy.  You are a shadow, fighting a shadow war for the fate of humanity...<br />
<br />
What will happen in the <span style="font-weight: bold;" class="mycode_b">S</span>hadows <span style="font-weight: bold;" class="mycode_b">O</span>ver The <span style="font-weight: bold;" class="mycode_b">S</span>outh?]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Starke Florida, </span>Home to just over five thousand mortals.  This idyllic little town has seen much change in the last few years, with the great recession in the past.<br />
<br />
What the mortals do not know is that things move in the night, and their home is the front line of a supernatural war.  The Sabat, vile vampire fanatics, struggle to wrest control of the area from the Garou, the tribal, territorial chosen of Gaia herself, while countless smaller powers vie for power and safety in a constantly changing landscape...<br />
<br />
You are one of those supernaturals.  Be you vampire, werewolf, mortal hunter or immortal mummy.  You are a shadow, fighting a shadow war for the fate of humanity...<br />
<br />
What will happen in the <span style="font-weight: bold;" class="mycode_b">S</span>hadows <span style="font-weight: bold;" class="mycode_b">O</span>ver The <span style="font-weight: bold;" class="mycode_b">S</span>outh?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Discord IC posting structure]]></title>
			<link>http://www.shadowsoverthesouth.net/showthread.php?tid=34</link>
			<pubDate>Sun, 29 Jul 2018 00:07:30 +0000</pubDate>
			<guid isPermaLink="false">http://www.shadowsoverthesouth.net/showthread.php?tid=34</guid>
			<description><![CDATA[When you are In Character in the game we need to use the same methods to explain what we are doing, for this purpose we have created a set of rules for how you write in the IC rooms.<br />
<br />
These rules are used to make it easy for us to see what is what quickly, so we can rapidly process each player's actions.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">OOC or Out of Character:</span> The First thing you need to be able to do is differentiate between in character and out of character, to do this you use Parenthesis.<br />
<br />
In character<br />
(Out of Character)<br />
<br />
Double Parenthesis are used as answers to questions asked by the GM.<br />
<br />
((GM Question))<br />
((Player Answer))<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Actions</span>:<span style="font-weight: bold;" class="mycode_b"> </span>The next thing you will need to be able to do is encapsulate what your character is physically doing.  This is done with double colons.<br />
<br />
::Actions::<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Speech:</span> When your character speaks you should put it in quotes, so that everyone knows he is saying something out loud.<br />
<br />
"I get it" ::He said.::<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dice:</span> In order to act, you have to be able to roll dice.  This is done with the /r command in chat.  The code for doing so is as follows.<br />
<br />
/r xd10 &gt;Df1 #action description<br />
<br />
/r is for /roll.<br />
<br />
xd10 stands for X 10 sided dice.<br />
<br />
&gt;=Df1 tells the roller to count successes, where D is the difficulty, and 1 is a failure.  If the roll cannot fail, remove the f1 from the code.<br />
<br />
#tells the roller to ignore everything after the hash, so you can describe what the roll is for.<br />
<br />
Together they will look like this.<br />
<br />
/r 3d10&gt;=6f1 #perception+awareness<br />
<br />
Alternatively you can use &gt; instead of &gt;=, subtracting 1 from the difficulty, the results will be the same, but you must adjust down to compensate.]]></description>
			<content:encoded><![CDATA[When you are In Character in the game we need to use the same methods to explain what we are doing, for this purpose we have created a set of rules for how you write in the IC rooms.<br />
<br />
These rules are used to make it easy for us to see what is what quickly, so we can rapidly process each player's actions.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">OOC or Out of Character:</span> The First thing you need to be able to do is differentiate between in character and out of character, to do this you use Parenthesis.<br />
<br />
In character<br />
(Out of Character)<br />
<br />
Double Parenthesis are used as answers to questions asked by the GM.<br />
<br />
((GM Question))<br />
((Player Answer))<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Actions</span>:<span style="font-weight: bold;" class="mycode_b"> </span>The next thing you will need to be able to do is encapsulate what your character is physically doing.  This is done with double colons.<br />
<br />
::Actions::<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Speech:</span> When your character speaks you should put it in quotes, so that everyone knows he is saying something out loud.<br />
<br />
"I get it" ::He said.::<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dice:</span> In order to act, you have to be able to roll dice.  This is done with the /r command in chat.  The code for doing so is as follows.<br />
<br />
/r xd10 &gt;Df1 #action description<br />
<br />
/r is for /roll.<br />
<br />
xd10 stands for X 10 sided dice.<br />
<br />
&gt;=Df1 tells the roller to count successes, where D is the difficulty, and 1 is a failure.  If the roll cannot fail, remove the f1 from the code.<br />
<br />
#tells the roller to ignore everything after the hash, so you can describe what the roll is for.<br />
<br />
Together they will look like this.<br />
<br />
/r 3d10&gt;=6f1 #perception+awareness<br />
<br />
Alternatively you can use &gt; instead of &gt;=, subtracting 1 from the difficulty, the results will be the same, but you must adjust down to compensate.]]></content:encoded>
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