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Werewolf Character Application

#1
This thread is for applications for Werewolf characters.

To apply simply hit the new reply button to be taken to the Werewolf form.
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#2
!!![[Seamus Dresden]]

|| border=0
||!  ||!  ||!  ||
|| '''Nature:''' Lone Wolf ||   - | -   || '''Demeanor:''' Jester  ||
|| '''Breed:''' Homid ||    - | -    ||  '''Concept:''' High Tech P.I. ||
|| '''Player Name:''' Ashir ||    - | -    || '''Tribe:''' Glass Walkers ||
|| '''Auspice:''' Ragabash ||  '''Pack''' _____ || '''Pack Totem:'''' ______ ||

----

!!Attributes

|| border=1
||! '''Physical''' ||||! '''Social''' ||||! '''Mental''' ||||
||Strength || 3  ||Charisma || 2||Perception || 3 ||
||Dexterity || 3 ||Manipulation || 2 ||Intelligence || 4 ||
||Stamina || 2 ||Appearance || 2 ||Wits || 3 ||

----

!!Abilities

|| border=1
||! '''Talents''' ||||! '''Skills''' ||||! '''Knowledges''' ||||
||Alertness || 1 ||Animal Ken || Unknown ||Academics || Unknown ||
||Athletics || 1 ||Crafts || 2 ||Computers || 3 ||
||Primal Urge || 1 ||Drive || 1 ||Cosmology  || Unknown ||
||Brawl || Unknown ||Etiquette || 1 ||Finance || Unknown ||
||Empathy || Unknown ||Firearms || 3 ||Investigation || 2 ||
||Expression || Unknown ||Melee || 3 ||Law || 1 ||
||Intimidation || Unknown ||Performance || Unknown ||Medicine || Unknown ||
||Leadership || Unknown ||Stealth || 1 ||Occult || 1 ||
||Streetwise || 1 ||Survival || Unknown ||Politics || 1||
||Subterfuge || 1 ||Technology || Unknown ||Science || 3 ||
||! '''Other Talents''' ||||! '''Other Skills''' ||||! '''Other Knowledges''' ||||
||Carousing || 0 ||Divination || 0 ||Enigmas || 0 ||
||Intuition || 0 ||Hypnosis || 0 ||History || 0 ||
||Seduction || 0 ||Meditation || 0 ||Poisons || 0 ||
||  || 0 ||Riding || 0 ||Thanatology || 0 ||
||  || 0 ||Traps || 0 || Rites || 0 ||

'''Additional Abilities:'''\\
Unknown\\
\\
!Resources

'''Rage:''' 3 \\
'''Gnosis:''' 3 \\
'''Willpower:''' 6 \\

!Backgrounds

Contacts: 1
Resources 3
Allies 1 \\


!Gifts/Fetishes/Rights

\\
'''Gifts''' \\
Master of Fire
Persuasion
Smell of Man
Control Simple Machine \\
\\
'''Fetishes'''\\
Unknown \\
\\
'''Rites''' \\
Unknown \\


!Merits and Flaws

'''Merits:''' \\
Ambidextrous 1
Wolf Sight 1
Computer Aptitude 1 \\

'''Flaws:''' \\
Nightmares 1
Curiosity 2 \\

!Description

'''Physical Description:''' \\

short and quick to a be a smartass often working cases to keep many pet projects running \\

'''Backstory:''' \\

before even becoming a Werewolf she was always curious and once she discovered what she really was the and that there was a whole another world she sucked it all up and decided that making a living on finding people and stuff was a great way to fund her life and on the way, she has made allies and contacts. \\

'''Additional Notes:''' \\

equipment:
Car, gun, phone, surveillance gear,anti surveillance gear, computers


Attached Files
.txt   Seamus Dresden.txt (Size: 2.43 KB / Downloads: 2)
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#3
!!![[Terry "The Green Knight" Rhapson]]

|| border=0
||!  ||!  ||!  ||
|| '''Nature:''' Architect ||   - | -   || '''Demeanor:''' Confidant  ||
|| '''Breed:''' Homid ||    - | -    ||  '''Concept:''' Noble Spirit Warrior ||
|| '''Player Name:''' Charya ||    - | -    || '''Tribe:''' Children of Gaia ||
|| '''Auspice:''' Arhoun ||  '''Pack''' _____ || '''Pack Totem:'''' ______ ||

----

!!Attributes

|| border=1
||! '''Physical''' ||||! '''Social''' ||||! '''Mental''' ||||
||Strength || 1  ||Charisma || 3||Perception || 2 ||
||Dexterity || 5 ||Manipulation || 2 ||Intelligence || 3 ||
||Stamina || 4 ||Appearance || 3 ||Wits || 2 ||

----

!!Abilities

|| border=1
||! '''Talents''' ||||! '''Skills''' ||||! '''Knowledges''' ||||
||Alertness || 1 ||Animal Ken || 1 ||Academics || 1 ||
||Athletics || 3 ||Crafts || 1 ||Computers || Unknown ||
||Primal Urge || 1 ||Drive || Unknown ||Cosmology  || Unknown ||
||Brawl || 3 ||Etiquette || 2 ||Finance || Unknown ||
||Empathy || 2 ||Firearms || Unknown ||Investigation || 1 ||
||Expression || 1 ||Melee || 3 ||Law || Unknown ||
||Intimidation || 1 ||Performance || Unknown ||Medicine || 1 ||
||Leadership || 1 ||Stealth || Unknown ||Occult || 1 ||
||Streetwise || Unknown ||Survival || 3 ||Politics || Unknown||
||Subterfuge || Unknown ||Technology || Unknown ||Science || Unknown ||
||! '''Other Talents''' ||||! '''Other Skills''' ||||! '''Other Knowledges''' ||||
||Carousing || 0 ||Divination || 0 ||Enigmas || 0 ||
||Intuition || 0 ||Hypnosis || 0 ||History || 0 ||
||Seduction || 0 ||Meditation || 0 ||Poisons || 0 ||
||  || 0 ||Riding || 0 ||Thanatology || 0 ||
||  || 0 ||Traps || 0 || Rites || 0 ||

'''Additional Abilities:'''\\
Rituals: 1
Lore (Shapechangers): 1\\
\\
!Resources

'''Rage:''' 5 \\
'''Gnosis:''' 1 \\
'''Willpower:''' 6 \\

!Backgrounds

Ancestors: 2
Ressources: 1
Pure-Breed: 3
Totem: 5 \\


!Gifts/Fetishes/Rights

\\
'''Gifts''' \\
Gifts (by Rank):
(1) (Homid) Master of Fire (W20 Core, pg. 152)
   (Ahroun) Razor Claws (W20 Core, pg. page 171)
   (Children of Gaia) Resist Pain (W20 Core, pg. 177) \\
\\
'''Fetishes'''\\
Unknown \\
\\
'''Rites''' \\
Unknown \\


!Merits and Flaws

'''Merits:''' \\
Jupiter Midsky (WPG 1st, pg. 29) : (4)
Supporter (W20 Core, pg. 480) : (2)
Ancestor Ally (Grandmother, see below) (W20 Core, pg. 482) : (1) \\

'''Flaws:''' \\
Strict Carnivore: (1)
Pierced Veil: (3)
Nightmares: (1)
Intolerance (Senseles butchers): (1) \\

!Description

'''Physical Description:''' \\

With a bit above 1,76 , Terry is slightly taller than most woman her age, but not so much it would usually be noticed. With an athletic, toughening lifestyle upon a slender body-type, most people would describe her as, well, athletic, also tough and maybe wiry, but not muscled. She has suprised more than one foe which threw more weight around, even when (according to her) her muscles have softened up considerably during her long phase of immobility. She usually dresses practical, even boyish, with jeans or short pants, a wide Shirt of some sort and either sandals or sneakers, a girdle with several small pockets and a backpack. Over that, if outside, usually comes a sturdy leatherjacket, which doubles as an at least somewhat last line of armor in homid form. Most humans call her overprepared, expecially in Florida. In colder weather she is wearing a thick coat and other clothes fitting for snow and wind.

She wears her light brown hair short, the face is friendly and usually gentle with finely curved lips and a straight nose under deep blue eyes... But may Gaia have mercy if you make her angry...

(I also have a picture) \\

'''Backstory:''' \\

Terry (Or, actually "Therese", but not even her mother calls her that anymore) was born to Kinfolk parents in the far reaches of only sparsely inhabited Alaska. Her parents were both knowing, having retreated this far to escape the towering influence of Garou on their lifes. Even in the case of the CHildren of Gaia, love could become supressing and seeing somebody always being better than you, in any way can lead to depression. Still, they bore the warriors of Gaia no ill will, on the contrary - They just prefered to be in charge of their own life as much as possible. Still, they taught their children the ways of Gaia, just naturally, later introducing them to the whole secret when they hit puberty. For Terry, it was, from the start, something awesome. She grew up with a loving family, but without many luxuries of modern life - Her parents had tried to stay as close to the Wyld as possible and while there was electric light, heating and a radio, they had no TV, just a simple cellphone and most certainly no computer. While it was seen as somewhat strange in school, even in the little town of no more than 3000 souls, Terry was well-liked. Well... Mostly. She always was that kind of girl who hated bullying, tried to protect others and generally put her nose into stuff others didn't want her to. She never was very girly, brawling with the boys or, when she was not out with her father to bring the post to some far away hamlets (Yes, he was the post guy, got any problems with that), she explored the wide wilderness on her own,
finding secrets far above what most city kids will ever see in their games. She loved to carve, to adventure, to swim, to climb... Strangely enough, she did not have many friends. Many children liked her, but they never got to close... There was always something that made her different, that seemingly kept her at distance...

Her little brother was quite different. He was annoyed by the lack of modern technology in his parents home and saved up to get a smartphone and eventually a computer for himself, burrying himself in adventures that were in turn almost mystical to his tomboyish sister. Terry changed late in life, already 16 at that point of time and in the middle of realizing her sexuality drawing her more towards her own sex, struggling with the exams and having scored a sports scholarship (which was no small feat for a girl) only slightly before. It was likely just instinct... In hindsight, she is not sure, why she tailed that guy that had just randomly crossed the street... The moment he spit worms at her and transformed into a writhing mass of twisted flesh, she knew.

She was spirited away soon after. Her grandfather had kept his distance (partly because he had already died), out of respect for his son's decisions, but he knew his granddaughter needed to ACTUALLY know. To realize. Terry stayed for almost a year at a Caern of her tribe in western Canada, "the glade of the crystal well"... Learning more. Contrary to other young Garou she was not traumatized, but instead took it well, even excited - It was a direction and determination for her life she had always looked for. She learned to fight much better, on two and on four legs, showing the extraordinary talent for it so common to her Auspice, learned to hunt in the wolfish way, learned about the other tribes in an as unbiased fashion as possible, being taught of the great dream the Children head, of all Garou one day working together again...

She had always been an intelligent girl and learned quickly, feeling at home even more than before. Though she also showed some charateristics not usual to the stereotypical Child of Gaia, prone to solve problems rather than speak to long, even when her parents had grown her int a well-mannered, caring person... The rage just itched below the surface and she learned quickly that action always impressed other Garou more than pretty words. The for her fairly obvious secet was to back the words with said action...

She suceeded on her Rite of passage easily, protecting a small forrest from being tainted by the toxic waste brought there, fighting the banes this had already summoned. The gentle way in which she asked a spirit (in the form of a beautiful dryad), if everything was allright, after destroying the banes, led to laughter on part of her packmates and earned her the name "The green knight". Seeing it as the badge of honor it is, she wears it with pride. After a few minor actions, things went quickly downhill, though. In an ambush, Terry was not only beaten but captured by Pentex. She was subdued with supernatural tranquilizers and quickly attached to "Project Spartacus", a research project also involving a fallen Virtual Adept and a few likewise fallen Glasswalkers. Her body and brain were attached to wyrmproduced technology, right out of the Scar - Together with many other supernaturals, which the huge Wyrm company had caught, seduced or just outright bought from a dark source. She should not realize for a long time. Project Spartacus was meant to deliver raw data for combat tactics of first teams. The prisoners found themselves in an arena-setting... Any supernatural power not working while in their cells, only when they were in the arena... Set against each other. She tried to shift to the Umbra. To dig a tunnel. To kidnap a guard. It all did not work. Could not work... Cause it was absolutely virtual. Who won got improvements. Gear. Abilities. Even new supernatural gifts - Only simulated of course, but as they took their form right from the knowledge and expectations of the prisoners, they seemed as real as the actual ones... Later one could never remember... How long were they here ? Where had they actually learned these things ? Outside, the employers and agents cheered, setting their captives against each other. Who was killed in the simulation got his brain fried, dying or lobotomized forever... And there were bonus points to killing your enemies. Terry proofed to be the most successful subject. She never lost. She fought vampires. Demons. Other Garou. In one especially narrow case even a fire mage... And she earned a repuation as honorable. While she destroyed the slaves of the wyrm (mostly vampires), she always showed mercy when she could and even more - She was the perfect teamleader, inspiring, caring, tough, never giving up. Later, she started to interact with the other prisoners... And, in some cases, even those she actually considered enemies. Though most of it is somewhat foggy in her head by now, they even worked together, trying to escape... Her view on traditional enemies, especially vampires has somewhat softened... She is still warry of them, but one of the few Garou not considering killing every nonshifter on first sight a natural interpretation of "Combat the Wyrm wherever it dwells and breeds". At least if there are... Bigger obstacles to take. She raised to Fostern and even formed a pack inside of the simulation... And then she learned Sense Wyrm. And was terrified. EVERYTHING here stank of Wyrm. The Walls. The floor. Her enemies. Her allies. Even herself. It took her, who had never contemplated much about technology a long time to figure out what was going on... But eventually... It started to add up... She requested technological abilities upon her winnings... And started to understand. Started to actually realize what she was. Where she was. She never got the full hang of it, though, when a team of Gaian Garou (mostly Glasswalkers) finally managed to locate the projects both virtual and physical place... Freed at last, Terry has changed. She is severly traumatized by almost a year inside a place where everything felt, tasted and smelled like Wyrm. From the realization that the Wyrm went in her head and she did not know it for long... From fighting and fighting and fighting on, from blood and tears and pain... From the realization nothing she had done actually mattered...

What kept her from snapping fully was Finlay Walker... Or "Reed in the Wind", as he was called by his fellow Garou. A young Lupus Ragabash, the Wendigo had been "in the machine" together with her. They had formed a strong bond. A pack, even a totem... As far as they feel, they have protected each other and worked together in countless fights. Though different, they respect each other and after this Trauma... Terry refused to leave him. They formed their pack anew, back in the far reaches of the frozen north... This time accepted by a real spirit of reindeer, the "Rocks in the storm" would continue to stand together...

There are two reasons why they are so far south, in warm Florida now. One of the is, that Terry has been unable to reconnect with her home and her family, the wide reaches without anyone now depressing her instead... And the recurring nightmares. The wyrm is of course everywhere, but the sunny reaches of rural Florida seem like a place to ease the mind of this tormented young Garou before it can slip into Harano, to again see the beauty of Gaia...

The other is, that there are to few Garou down there, considering what has happened in Starke in the last months. And those Garou - Which is uncommon especially for a Wendigo - Are actually able and open to interact with other supernaturals... And they survived in an environment for months where most perished on the first day.

Though, the experience has changed Terry. She has realized that there is much more to the world than her senses tell her. Much more to the world she knows. And feels. She has started to show interest in the deeper spiritual background and mystical interactions of the Fera, Umbra and world... She no longer is content to leave those knowledges to the Theurges or Galliards. More than ever, she wants to LEARN... Also about technology. What she experienced was wonderful and terrible at the same time. Not knowing about something so prevalent in the world was a deep mistake. There is a reason she at this moment considers the Glasswalkers the tribe with the most potential in the fight against the wyrm...

In a way, she is very similar to someone, who has only recently found to god, or in this case, Gaia and whose eyes have been forcefully opened to a world much bigger than she noticed before... \\

'''Additional Notes:''' \\

What Terry knows and thinks about various subspecies:

Fera: Terry has encountered Garou, a weretiger and, curiously enough, an Ananasi. While she is tolerant to every Fera, she considers Ananasi real bitches who can not be trusted and Basted caught up in arrogance even more than Silverfang.

Vampires: They are... Different. Vampires are tactical and intelligent... Most do what they have to, but their morals are most of the time far under those of a Garou. Still, there are exceptions. Terry knows about the physical disciplines (Celerity, Potence, Fortitude), though she does not realize the difference to raising stats by blood. She also knows they can speak to animals and produce claws. She is aware they also have tribes (which war with each other) and is able to name one of them : Gangrel.

Demons: Terry has not realized those are an own species. She knows they are blasphemous (one went so far stating HE had "made" the Garou) and very dangerous. They are usually in their combat form but revert to normal humans when you kill them or they run out of Gnosis. As far as she knows, these were just some very strong Fomori, Banes posessing human hosts. As such, they should be killed on sight. Somebody should explain something to her if that is not wanted...

Mages: Arrogant pricks, all the way. Steal the power of Gaia and turn it wo white Flames or try to stop your heart. But... In the end, they are selfish and arrogant, not predominatly EVIL... One might be able to talk. Of course you still may never allow one to control a Caern. But they tend to underestimate the warriors of the earth.

Fae: She never encountered those.

Black Spiral Dancers : Sadly, beyound rescue. Kill on sight.


MERITS, FLAWS explained:

-Self-Confident (5): Despite her setback, Terry has never given up. She has never questioned that there might be the day where she is saved. She never lost her trust in Gaia, even when it got narrow in the end. And she has more than ever been comfirmed in the oppinion that hard work, constant struggle and teamwork can achieve anything.

-Supporter (2): Terry is nice to be around. She is friendly, inspiring and a teamplayer, up to the point where she hides her fears and pain deep in her heart instead of letting her friends suffer them...

Ancestor Ally (1): Her grandmother on the mother's side, from which comes most of her purebreed. The Theurge "Eyes of Unicorn" is almost playful, but was considered one of the greatest Theurges of last century the tribe had to offer. She was septleader of a Caern together with an Uktena and the young Garou had already started to joke about "the black and the white mage", even if none of those two really applied to either side... She made the tribes work together in the area of Brazil for over thirty years, recovered several lost fetishes, developed new rites... And and almost Ragabash-like attitude in AQUIRING new mystic knowledge. Curiously enough, in her spirit form, she appears as a girl in her late teens (while having died well in her eighties). She is best portrayed as an expert on mystical things, sneaking, stealing and socializing, as well as an expert on native languages and occult lore, but with little physical fighting ability. Her personality is warmhearted, wise, but mischieveous. She did not follow the monkey king for over 40 years for no reason.


Strict Carnivore (1): While she still eats plants, it does not nourish her. Terry does not know why she has developed that flaw after her first change, but she considers it not much of a problem. Hey, she is a girl that can eat as many sweets as she wants and not get fat from it !

Pierced Veil (3): A flaw common to her lineage, likely due to less intense behavior in the Impergium. A serious flaw - And another reason to always fight in the pack, even when she prefers the Hispo form for combat anyway.

Nightmares (1): Flashbacks and Trauma going back to her experiences in the arena.

Intolerance (Senseles butchers) (1): The wrong kind of Ahroun and werewolf generally. Ripping something in half when there was another option is dumb at best, evil and merciless at worst... Especially when it pertains to Innocents. People bragging about this or not considering it important might well drive her into butchering THEM. A reason most stereotypical Get of Fenris are not popular with her.


Resourcces (1): She has taught self-defense and Survival Tactics to young girls before and plans to do it again. It does not give much, but with occasional help, one should be able to scrape by... Unless I manage to suceed on a scholarship here, too and ACTUALLY start to study. Yes, I am a werewolf, I have better things to do... But does that really mean I need to stop to learn ? Also helps not loosing the connection to the normal... the mortals.


Attached Files
.txt   Terry, story.txt (Size: 18.09 KB / Downloads: 4)
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