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pc:sig_thorirsson_sheet

Sig Thorirsson

Name Sigurðr Ulfgrim Thorirsson - - Celestial Name Malakh ha-Mavet - - Player ha-mavet
Nature Fanatic - - Demeanor Defender - - Concept Old Testament Theologic Warrior
House Slayer (Halaku) - - Faction Cryptic - - Visage Namtar, the Visage of Death

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Attributes

Physical Social Mental
Strength (Furious Strength) 4 Charisma 3 Perception (Discerning) 4
Dexterity (Hand-Eye Coordination) 4 Manipulation 3 Intelligence 2
Stamina (tough as nails) 4 Appearance 2 Wits 3

Abilities

Talents Skills Knowledges
Alertness (danger sense) 4 Animal Ken 0 Academics 0
Athletics (Dodge) 4 Crafts(Making Cookies) 2 Computers 1
Awareness (Umbral Activity) 4 Drive 0 Cosmology 0
Brawl 0 Etiquette 0 Finance 0
Empathy 1 Firearms (High caliber rifle (308 -.50) 4 Investigation 1
Expression 0 Melee 2 Law 0
Intimidation 0 Performance 0 Medicine (Trama) (cardiothoracic) 5
Leadership 3 Stealth 3 Occult 1
Streetwise 0 Survival 2 Politics 0
Subterfuge 0 Technology 2 Science 0
Other Talents Other Skills Other Knowledges
Carousing 0 Divination 0 Enigmas 0
Intuition 0 Demolitions 0 History 0
Seduction 0 Meditation 0 Poisons 0
0 Riding 0 Thanatology 0
0 Traps 0 cryptography 1
0 Martial Arts 5 0

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Advantages

Backgrounds
Certification 2
Paragon 2
Legacy 2
Mentor 3
Pacts 2
Resources 2
Eminence 4
Ally (Reggie Burns) 1
Lore
Death* 5
Spirits 5
Realms 5
Fundament 0
Humanity 0
Flesh 3
Firmament 4
awakening 3
Virtue
Conscience 1
Conviction 3
Courage 2
Misc
Faith (P/T) 5 5

«««<

Torment (P/T) 4 0
Willpower (P/T) 5 5

»»»>

Merits
Dreams of the Past 2
Atavistic Form 2
Code of Honor 2
Huge 8
Crack Shot 2
Common Sense 1
Flaws
Strong Host 4
Infamy 2
Misinformed 1
Special Responsibility
Enemy Flaw: Abanoub 4

Health Levels
Bruised -0
Hurt -1
Injured -1
Wounded -2
Mauled -2
Crippled -5
Incapacitated -

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Apocalyptic Form

Low Torment Abilities:
• Wings: A pair of raven’s wings extends from the character’s shoulders. At full extension, each wing is a third again as long as the character is tall. The character can glide up to three times her running speed per turn.

• Improved Initiative: Add two to character’s initiative.

• Pass Without Trace: The difficulties of the character’s
Stealth rolls decrease by two, and her passage does not disturb the surrounding environment in any way — she leaves no footprints and disturbs no foliage.

• Casts No Reflection: The demon’s image does not appear in a mirror, nor can it be captured in a photograph or by a video camera.

High Torment Abilities:
• Cloak of Shadows: The demon is shrouded in a pall of darkness, making her features difficult to see in the best of light, and rendering her near-invisible at night. The difficulties of all Stealth rolls are lowered by two whenever the demon stands in a pool of shadow or moves in darkness. If the character is attacked, the rules for Blind Fighting apply to the attacker; see page 240 of the Systems chapter for details.

• Deathgrip: The demon’s spirit can cling to life past the point of human endurance. If the demon’s host body suffers eight levels of lethal or aggravated damage, she can still hold onto life with a successful Willpower roll. If successful, the character falls into a coma until the following dawn, at which point she rises with one health level and one less temporary Faith.

• Aura of Entropy: Plants wilt in the demon’s presence, and living beings are suffused with an icy chill that saps their strength. Mortals and other demons within a number of yards equal to the demon’s Faith lose one die from their dice pools unless a successful Stamina roll (difficulty 6) is made. The effects of this capability persist for the duration of the scene.

•Damage Resistance: The demon is capable of shrugging off damage that would cripple a normal human. She may ignore any wound penalties for the duration of the scene. Penalties for injuries incurred while in apocalyptic form apply again once human form is resumed.


Martial Arts


Martial Arts Known: (Kahido Karate, Pankration, Akido, jiu jitsu, Shorinji Kempo)
Martial arts Manuvers:
Snake step
Joint lock
Withering Grasp
Deflecting block
Throw
Counter throw
Hard/soft strike
Death strike
Spin kick
Elbow/knee


Equipment

1. Alice backpack
2. silenced colt .45 acp
3. silenced Barrett REC10 .308 5-20×50 PM II Ultra Short ECOS-O TReMoR3 retical schmidt & bender scope
4. Barrett M107A1.50BMG rifle. 35-45×56 PM II High Power TReMoR2 retical schmidt & bender scope
5. Jeep Rubicon.
6. 1960 Catholic daily missal
7. old copy of Rituale Romanum
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8. House - Earthship Home on Tall Pines Parcel 11 4 (spanning 22 Acres). This property holds the St. Alphonso Cemetery (veil rating of this cemetery is 4
Proximity / Directions: +/- 6 miles to Starke,
+/- 5 miles to Lake Sampson,
+/- 28 miles to Osceola National Forest,
+/- 30 miles to Gainesville,
+/- 30 miles to Alachua,
+/- 50 miles to Jacksonville
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9. Angel Blade (spear Form)
10. 12 medical tiles -2 to difficulty
11. Leather armor (Under clothing) - Absorbs 3 Damage (to include Agg) and has no dex penalty.
12. batteries that was powering the portal on Threat Null event. - mechanically: whenever Sig will be able to open a portal (using Lores), if he puts the battery next to the portal, the portal will stay open for twice as long as it normally would have and allow to let through twice as many people as it normally would have.
13.updated encrypted phone from the Chantry
14. The Dancer's Bane : Silver Knuckles grant -2 diff to Martial Arts -2 diff to Melee +2 durability
15. Full Plate Armor : Deaths prevention 8 soak dice -1 dex penalty
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16. Unerring Map (p. 160, Houses of the Fallen).)
Roll Faith, or spend one point of Temporary Faith for instant activation (mortals must spend one point of Temporary Willpower). Upon activation, roll six dice, difficulty 8 if you're in an urban area, or difficulty 6 in the wilderness or rural areas. The map provides a topographic view of the surrounding areas, with a radius of one mile per success rolled on the previous roll. People and animals in the area are highlighted in gold and green respectively. Demons are highlighted in red, but they may make a resisted Willpower roll (difficulty 7) to hide their presence from this Relic, and must score more successes than the six dice rolled before. Other supernaturals are highlighted according to their Auras (pale shades for vampires, bright colors for werecreatures, sparkly for Mages, etc.). As to who actually gains this Relic? I'll let you guys figure that out amongst yourselves.
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Quests


Woof Woof (Help me find my Master): Sig realizes that a cute puppy ghost has started following him around, whining. He has to roll Int+Investigation or Int+Computer (to find info in the news) and follow the puppy through the Umbra. If successful, Sig will be able to send a tip to the police and solve a murder case (in which the murderer was about to get acquitted because was never found) and get one dot of Influence: Justice and justification for a dot of Investigation. If he does VERY well, he’ll get justification for a dot of Fame. (Sig is not truly actively seeking to find this as he likes the puppy and has a greedy streak for it


Justifications

Apr 24, 2019: - “The Realm of Dreams” by Tells The Story 50% discount for up to 2 dots of Lore:Spirit (the knowledge), rounded up
Mar 09, 2019: - Celebration/Judas plot XP Glyff - killing sheriff justification 1 dot Eminence increase (used 5/1/2020)
May 07 2019 “Hellbilly Deluxe” Sig has earned justification for one dot of Eminence with a 1 point discount for his valorous service to the Infernal Court, as acknowledged by both his Minister and the Tyrant.(used 06/18/2020)
Jul 02, 2019: Soul eater -Sig gains Mentor 3: Reggie, as per the scene rewards.(Reggie is now Gone))
Jul 13, 2019: “Clean-Up Crew, Day One: Fallen Edition” Justification Resources 3
Dec 15, 2019: “The Great Delve: Outside Group” earned justification for one dot of Eminence.
Feb 01, 2020: Special Responsibility flaw, due to the promise they made in exchange for being allowed to build the Refuge (specifically, that they would help defend the Watchtower against any incursion made by Oblivion in this area).
Feb 01, 2020: Contacts Luga for free ( used 2/1/2020)
Apr 28, 2020: “Matthew 4:9” officially the Minister of Lions. As such, he gains another dot of Eminence for free.(used 4/28/2020)
Apr 28, 2020: “Matthew 4:9” justification to take Reggie Burns as an dot in the Ally background (to be paid in full).(used 5/1/2020)
May 28, 2020: “A cookie a day keeps your teach happy” justification to buy off one dot of permanent Torment.



Merits:

Dreams of the Past: –1 to Legacy difficulties, plus ST caveat. Botched rolls trigger flashbacks similar to the PTSD flaw.

Atavistic Form: –1 to Social difficulties in apocalyptic form; +1 difficulty for others to resist the effects of Revelation. Apocalyptic Form invokes images of the Angel of Passover, or the Horseman of Death.

Code of Honor.: +2 dice to all Willpower or Virtue rolls when acting in accordance with their code or when attempting to avoid situations that might force them to violate their code.(Code in that he still serves as all server the lord, and that Lucifer was given the mission to test humanity and angel alike to test all beings. In effect, he could not serve God WITHOUT betraying God.)

Crack Shot.: No matter what you're pointing, gun, arrow, or dart, you hit your target with great accuracy. You receive no increased difficulty when targeting any specific location. You gain one extra dice on Firearms rolls that do not involve specific targeting. Note: This only applies to scoped weapons. It does not apply to pistols or fully-automatic weapons. This merit also applies to Energy Weapons rolls.

Huge.: You are abnormally large in size, at least 6’10” and 300 pounds in weight (well over two meters tall and over 130 kgs). Aside from making you extremely noticeable in public, this extra mass bestows an additional Bruised health level. Characters with this Merit may also gain bonuses to push objects, open barred doors, avoid being knocked down, etc.




Flaws:

Strong Host: The soul of your host still struggles to regain control of her stolen body. Even you marvel at the strength of the spirit and wonder how you ever conquered such a stalwart being. When confronted by a situation where the host soul would feel strongly about a particular course of action, the Storyteller may require a roll of Willpower (difficulty 8). Reduce this difficulty by –2 if the demon wishes to beat the host soul into submission instead of stoically resisting. Failure means the demon must act according to the host soul’s urges, while success allows the character to act as desired for the rest of the scene. If a demon brutalizes the host soul and succeeds, his player must immediately make a check for degeneration. Failing this roll results in gaining Torment. Botching this roll results in two points of Torment.

Infamy: +1 difficulty to all Social rolls when interacting with the Fallen. (During the war he killed on both sides due to his beliefs. If the Infernal Court learns of this, he will be considered a pariah until he proves himself, resulting in requiring major justification for gaining any points of Eminence.)

Misinformed: +2 difficulty on any Knowledge roll related to the belief. (That his possession is the herald of the End Times, and that he is destined to be the hand of God's wrath in the form of the Horseman of Death. This belief being espoused may also result in ridicule at best, and perhaps unwanted attention from certain other Halaku at worst…)


Backgrounds:

Resources 2 : Sig is entitled to veteran's benefits, and living alone with no children has allowed him to save a good deal of money despite his relatively modest income.

Certification 1 : Being a decorated veteran has made it relatively easy for him to get his hands on a concealed carry permit.

Legacy 1 : He doesn't actually remember much about the war… while he's awake, anyway. The dreams fuel his host's delusions.

Paragon 2 : Ha-Mavet is unusually good even for a Halaku at the lore of death, this not only reinforces his host's and therefor his own delusions but it also has caused others doubt about who he really was before the Fall.

Pacts 2 : After some work Sig has entered into a few pacts (see thralls page).

Mentor 4 : - Ada (Replaces Reggie mentor 3) Sigurðr brokered a deal with the Demon Ada to become his mentor after Reggie Left the area


HISTORY:

Having joined the military at an older age (32) having already a lot of life experiences, he had been an LPN, but he let his license expire while in the military, he had been a team lead for an emergency response team for a small sheriff's office, heck he even spent 2 weeks at Subiaco monastery in Arkansas Sigurðr aka. Sig from his civilian friends or those from the military Thor was happy to finally have his request to change from 3rd group to 7th granted. He looked around his place one last time before showering and dressing in some comfy civilian clothing his unit cap and one of the JekylHyde t-shirt’s he was known for grabbed a monster and stepped outside to wait on Mike. His last 2 tours of Afghanistan were rough, the unit lost a lot of men and he felt responsible for not being able to save them all. Lost in the thoughts he felt a sadness well up inside him the anguish of not being able to save them, having to hear their screams on the radio as they burned or were shot, their friends yelling for someone to help them calling in the 9line as you could hear the sounds of combat in the background. He suffered at the memory and feeling of helplessness he swore he would never feel helpless like that again it had become his worst fear.

The voice inside shares his sorrow that darkness that being a soldier has created. Even now as he feels a tear begin to form the voice yells out “Eli, Eli, lema sabachthani?” he knows this phrase too well but was Christ asking God why he had forsaken him. But God had not forsaken anyone rather he had placed upon the world a test that it failed. Both Sig and Ha-mavet in unison whisper a prayer wishing to take the pains of Christ the Stigmata and to be Gods wrath his shadow on this world. Even if in doing so they forget his voice. He knew he could not be everywhere at once and he had managed to protect Mike aka Aries, Mendoza aka Hades, LT, and Rod. Always knowing what to do when always the first into action and volunteering for anything that would keep them just a little safer. He made a name for himself out there he excelled when death was all around him and he was death. He did not have the rage that Mike did and didn't enjoy the thrill of the fight like him ole Aries or the horseman war as they joked about. No, he was cold dead inside and patient, detached from pain and suffering in an unnerving way. He never felt bad about the killing it was the job and to him, he was protecting his brothers or at the very least issuing Gods wrath similar to a crusader. He was unnaturally good at it a talent that he nor anyone else would have known he had. His plans always worked out and luck seemed to always be on his side. He was an asset to his friends in arms and many relied on him.

Sig, hey Sig Mike had gotten out of the car and already had his duffel, you ok man? You know we will be going to 7th when we can Doza already got his orders and the commanded offered to lower my fence so I can get over there. We are just mad that you wormed your way to Syria and didn’t get us a seat.

Sig snapped back to reality, smiling and nodding to his old friend maybe one of three he ever really had. He had changed during his last deployment as if his prayers had been answered. But a darkness had settled in him well he called it a darkness but he didn’t really consider it such. But he knew he was a monster what he could do to another in the name of right was terrifying to people but he was ice on the inside his view very Nordic if you will on it that it was the way of things it was nature. Mike drove him to the airport they hugged and Sig got on the plane to Florida his new home.

He had changed something had come to him but it was as much like him as he was like it and that puzzled it. For the angel ahh lets say the fallen that was called Mal'ak ha-mashḥit, ha-mashḥit, memitim, Malakh ha-Mavet, Mar Mavet, Malach Ahzar, Malik al-Maut, Mohammedans Azrael, Malakh Adonai, mal'akh 'Elohim. That great angel of Gods wrath The angel of Passover now the fallen inhabited him. Just as Sig prayed to be Gods greatest warrior, his wrath and the horseman of death. So too did Ha-Mavet, he felt that Gods plan was still at play and just as lucifer still fulfilled his roll as the angel of trial’s so too would Ha-Mavet as Gods wrath and the reaper of the corrupt human and non-human alike. This hose was something special its spark resonated within him it was as if he had earned a step closer to redemption no he hated that term more like he was closer to his true self his calling and purpose.

pc/sig_thorirsson_sheet.txt · Last modified: 2023/Sep/02 22:31 by 47.128.28.236