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Embody Systems

Unless otherwise stated, the difficulty of any Embody roll equals the local Shroud rating. When using Embody in the presence of a consort (see “Attunement,” p. 149), the Proctor may draw on that attunement to ease his passage across the Shroud. This reduces the difficulty of all Embody-related rolls by 3 and the Pathos or Corpus cost of any power by 1 (if a power costs both Pathos and Corpus, only the Corpus cost is reduced). However, any use of Embody that leverages a consort is perceptible only to that mortal. Once Embodied, a wraith experiences the full spectra of mortal sensation, but he’s also subject to the many dangers to which flesh is heir. When a Skinlands source inflicts injury on a physically manifested wraith, he suffers damage as if he were mortal, losing Corpus in place of health levels on a one-for-one basis (rather than the fixed 1 Corpus he would have lost if immaterial).

Whispers

The wraith may briefly whisper across the Shroud, making himself audible to listeners among the Quick. System: The player spends 1 Pathos and rolls Charisma + Embody. The Proctor may speak one short sentence per success (in combat, one turn per success)

Phantom

The wraith manifests as a hazy, translucent, and intangible apparition, only vaguely reminiscent of his mortal body. Mortals witnessing this manifestation react with fear and are subject to the Fog (p. 284). System: The player spends 1 Pathos and rolls Charisma + Embody. The wraith manifests for one turn per success. While manifested, the character may take an action to induce fear in one observer, rolling Charisma + Intimidation (difficulty 7). Each success reduces the target’s Willpower by 1 for purposes of determining the Fog’s effects. At the Storyteller’s discretion, creative uses of other Arcanoi can reduce this roll’s difficulty.

Statue

With this art, the wraith can assume solid, albeit immobile, form. The Proctor can materialize as a cold, hard, idealized version of his Corpus, a gory recreation of his mortal shell at the time of his death, a luminous apparition with blazing, accusatory eyes, or any other manifestation that reflects a single strong emotion. While using Statue, the wraith can take no physical action — he does not move, speak, or breathe. System: The player spends 2 Pathos and rolls Charisma + Embody. Each success allows the character to remain solid for one scene or to be touched once (whichever comes first). While manifested, the player may spend 1 additional Pathos and make an opposed Charisma + Embody roll against an observer’s Willpower to invoke fear or dread in that observer. Statue is a physical manifestation, allowing injury as if the Proctor were mortal. However, he has armor equal to his dots in Embody, which can soak aggravated damage. When the effect ends, no trace remains in the Skinlands that the wraith was ever there.

Life-in-Death

This art enables the wraith to manifest in a solid approximation of his mortal body. This manifestation’s appearance is subject to the vagaries of memory and self-idealization, so minor imperfections are washed away. This form has darker hair and paler skin than the living original, tends to be more attractive, and has cold skin with no pulse or breath. Otherwise, the wraith is clearly recognizable, though close friends will notice the differences. The focus required to maintain this form leaves the wraith unable to devote his full attention to his surroundings, so he seems a bit oblivious and distracted, but he can move, speak, and interact with his physical environment. System: The player spends 2 Pathos and rolls Manipulation + Embody; each success allows manifestation for one scene. While the character is Embodied, the difficulty of all Mental and Social rolls increases by 1. The character must be in a humanlike form to use Life-in-Death; wraiths Moliated into objects can’t use this art. The player may substitute the character’s Manipulation score for his Appearance while manifested. Life-in-Death is a physical manifestation, allowing injury as if the Proctor were mortal.
pc/embody.txt · Last modified: 2021/Mar/18 11:44 by set