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pc:cerys_lores

Lore of the Fundament

Level Lore name Dice pool
1 Manipulate Gravity (5/7)
Power
The demon can alter the way gravity affects her body, allowing her to leap enormous distances, hang suspended in the air or plunge at her foes like a meteorite.
System
Roll Strength + Athletics. The demon can leap (or climb) up to 20 yards per success, or fall a similar distance without suffering injury. Completely cancelling the effect of gravity requires a number of successes equal to the character’s Stamina. Characters who defy gravity aren’t weightless, per se — they are still affected by outside forces as normal. The effects of this evocation last for a single turn.
Torment
Monstrous demons who perform this evocation leave a wash of turbulence in their wake, randomly increasing or decreasing the effects of gravity on surrounding objects or people who pass within a number of yards equal to the demon’s Torment score. The Storyteller is free to use her discretion when describing the chaotic effects that occur in the monster’s passing.
2 Manipulate Adhesion (6/8)
Power
The demon can affect her body’s adhesion to physical objects. She can run up walls, hang from a ceiling or cling to the side of a moving car like a spider.
System
Roll Dexterity + Athletics. The difficulty is determined by the angle of the surface relative to the earth. Running up a steep slope is difficulty 6, while a vertical surface is 7. Moving along an inverted plane (like a ceiling) is difficulty 8. The character can move up to three yards along such a surface per success rolled. The effects of this evocation last for a single turn.
Torment
When a monstrous demon performs this evocation, the surfaces with which she interacts are warped by her passing, causing them to radiate waves of intense heat and leave patterns of the demon’s hands and feet on the surface. Individuals coming into contact with these surfaces in the same turn as the demon touched them suffer one level of lethal damage.

Lore of Humanity

1 Translate (5)
Power
The demon can understand (and be understood by) mortals, regardless of what language they speak.
System
Roll Manipulation + Empathy. The evocation affects a number of people equal to the successes rolled. The demon can understand the speech of each affected individual and be understood in turn, even if all of the individuals involved speak completely different languages. The effects of this evocation last for the duration of the scene. People who speak different languages do not understand each other when this power is used on them.
Torment
Monstrous demons must overcome the obstacle of their own Torment, or the words they hear are filtered through their own anger and obsessions. After the evocation is used successfully, a Willpower roll is made with a difficulty equal to your character’s Torment. If successful, your character understands the words of those around her as they are intended. If the roll fails, your demon’s understanding of what is said is skewed by her own hatred and despair. A greeting is misunderstood as a threat, or an honest answer sounds evasive or outright deceptive. The Storyteller is encouraged to make this Willpower roll on behalf of the character and keep the results secret, tailoring the information the player hears accordingly.

**Lore of the Beast: Primary**

Level Lore name Dice pool
1 Summon Animals (6)
Power
This evocation allows the Devourer to detect the presence of animal life in the surrounding area and to summon those creatures to his side. These animals instinctively protect the demon.
System
Roll Perception + Animal Ken. If your roll succeeds, your character gets a detailed sense of the varied animal life in her area, from insects to mammals. The Devourer’s awareness extends in a radius in miles equal to her Faith score. Armed with this knowledge, the Devourer can choose which animals of a single type she wishes to summon, up to the number of successes rolled. If the Devourer wishes to summon a swarm of vermin or insects, instead, the number of successes rolled determines the number of square yards that the swarm covers. These animals flock to the Devourer’s side as quickly as possible and circle her protectively, attacking anyone who threatens. The effects of this evocation last for the duration of the scene or until the demon frees the animals
Torment
Monstrous demons can summon only carnivorous animals, their Torment driving the creatures into a murderous frenzy. A Willpower roll must be made each turn with a difficulty equal to the Devourer’s Torment. If the roll fails, the animals turn on the nearest human or demon, including the Devourer himself. The Devourer can attempt to regain control of frenzied animals with another Willpower roll in a subsequent turn.
2 Command Animals (7)
Power
This evocation extends the Devourer’s influence over the beasts of the earth, allowing her to command one or more animals to do her bidding.
System
Roll Manipulation + Animal Ken. The Devourer can command a number of animals equal to the successes you roll. The animals must be in her presence already for this power to work. The evocation enhances the intelligence of these animals, as well. Assume that the creatures have an effective Intelligence of 1, though exceptional breeds may have ratings of 2 at the Storyteller’s discretion. The Devourer does not have to speak to the animals to issue commands. Instead, she imparts her desires by placing them directly in the animals’ minds. The effects of this evocation last for a single day.
Torment
Monstrous demons can command only carnivorous animals, and the weight of the demon’s Torment makes them murderously aggressive. Unless they are in the Devourer’s presence, they attack any mortal or demon they encounter if they fail an Intelligence roll (difficulty 7)..
3 Possess Animals (5)
Power
The demon is capable of possessing one or more animals and acting through them as an extension of her will. During the War of Wrath, many Devourers went to war possessing entire packs of terrible beasts that wrought havoc among the Host’s human allies.
System
Roll Intelligence + Animal Ken. The Devourer can control a number of animals equal to the successes rolled. If this number is greater than the demon’s Wits, her mortal body falls into a comatose state. Otherwise, she can still move and act with all her dice pools halved. Your character can control the animals up to a number of miles equal to her Faith score. This evocation lasts for a number of turns equal to your character’s Faith score.
Torment
Monstrous demons can possess only carnivores, and Devourers must exercise iron will to avoid losing themselves to the feral nature of their hosts. Make a Willpower roll each turn, with a difficulty equal to the Devourer’s Torment. If a roll fails, your demon succumbs to the animals’ instincts. Her mind is subsumed completely into their will, and control of the character (and her animals) passes to the Storyteller until the evocation expires. If the roll botches, the evocation expires and the demon herself takes on the nature and instincts of the animals, becoming feral in her own behavior.

Lore of the Wild

Level Lore name Dice pool
1 Wilderness Sense (6)
Power
The Devourer gains an immediate sense of the surrounding area, building a map in her mind of the region’s natural features, the plants and animals that inhabit the place, as well as the location of any interlopers that the local fauna consider a threat.
System
Roll Perception + Survival. Demons in the area can attempt to avoid detection through a resisted Willpower roll (difficulty 7). If your roll succeeds, your character gets a detailed mental map of her surroundings to which she can refer as needed, along with the approximate locations of nearby animals and people. Although this evocation works best in wilderness areas, it can also be used in urban settings at a difficulty of 8. Your Devourer can gain insight into a given area within a radius of miles equal to her Faith score. The effects of the evocation last for the duration of the scene.
Torment
Monstrous demons who perform this evocation transmit their murderous nature to the surrounding area, causing the flora and fauna to react inimically to human trespassers. Any animals in the area react aggressively to trespassers, attacking them if they are able. Athletics or Survival rolls must be made for intruders to avoid harm or to escape the attack, using the Devourer’s Torment score as the difficulty.
2 Quicken Growth (6/7)
Power
The Devourer can fuel rapid and unchecked growth in the local plant life. Trees shoot skyward, vines swell, fissures spread through any object to which they are rooted and briars envelop their surroundings.
System
Roll Stamina + Survival. The Devourer focuses on a specific plant and causes it to increase in size by a number of cubic yards equal to the successes you rolled, all within the space of a single turn. Vines or roots inflict a like number of damage points to physical structures with which they are in contact (consider each success a Strength point and compare the results to the Feats of Strength chart on p. 232). Objects caught within the growth radius are swallowed up. The plant remains overgrown and causes damage for a number of turns equal to the successes you rolled.
Torment
Monstrous demons cause a plant to grow and entwine any living beings within reach, strangling or ripping them apart. For every living being within the plant’s growth area, roll a number of dice equal to your Devourer’s Willpower. Treat this as a grapple attempt, which victims can attempt to parry or dodge as normal. If the attack is successful, roll a number of damage dice equal to the Devourer’s Torment. Each success inflicts a level of lethal damage.

Lore of the Flesh

Level Lore name Dice pool
1 Body Control (4)
Power
This evocation allows the Devourer to alter the body chemistry of her host body and others. She can purge poisons (both natural and manmade) and increase or reduce metabolism.
System
Roll Intelligence + Medicine. The difficulty depends on the complexity of the metabolic change. Purging the body of fatigue poisons is difficulty 6. Forcing alcohol out of a person’s system is 7 or greater, depending on the level of intoxication. Putting the body into a deathlike coma is difficulty 9 or more. To perform this evocation on another, the demon must be able to make physical contact, and the individual can attempt to counteract the effort with a successful resisted roll using the victim’s Willpower (difficulty 8). The effects of this evocation last for the duration of the scene, after which poisons removed or normal metabolism takes effect again. This evocation can alleviate one instance of poisoning altogether if a temporary Willpower point is spent.
Torment
Monstrous demons use a brute-force approach when performing this evocation, putting a terrible strain on a subject. After rolling, total successes are compared to the subject’s Stamina. Successes that exceed the target’s Stamina are suffered as bashing damage, which may not be soaked.
2 Manipulate Nerves (4)
Power
Like Body Control, this evocation allows the demon to manipulate a subject’s nervous system. Strength and reflexes can be enhanced, senses can be dulled or sharpened, or the person can be subjected to waves of intense pleasure or pain.
System
Roll Intelligence + Medicine. The difficulty is determined by the complexity of the intended effect. Reducing the effects of pain is difficulty 6, while increasing the speed of a person’s reflexes (increasing his Dexterity) is 7 or 8. Sharpening a person’s senses (or dulling them) might require a difficulty of 9 or more. Each success increases or decreases a relevant physical trait or wound penalty by one, as appropriate for the effort. The effects of this evocation last for the duration of the scene. To perform this evocation on another individual, the demon must be able to make physical contact, and a resisted Willpower (difficulty 8) can be made to counteract your character’s effort.
Torment
A monstrous demon risks inflicting severe physical damage to a subject by crudely manipulating the victim’s nervous system. After rolling, the total successes are compared to the subject’s Stamina. Successes that exceed the target’s Stamina are suffered as lethal damage.
pc/cerys_lores.txt · Last modified: 2022/Feb/07 22:02 by grandt0ast33