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Al Tyr

Player: Tyrs13

Description:

Character Description: A man of Middle Eastern Descent. He usually wears his park ranger jacket with the sleeves removed and regular jeans. He is fairly shaggy and sports a rough beard) Homid: A man of Middle Eastern Descent. He usually wears his park ranger jacket with the sleeves removed and regular jeans. He is fairly shaggy and sports a rough beard) http://www.andyworthington.co.uk/wp-content/uploads/mohammad-abu-ghanim.jpg

Lupus: A short haired wolf native to the Deserts of the Middle East.

Personality

A stoic but carrying warrior of Gaia. He puts others before himself always.

Other Details

App:3
Rage: 5
Willpower:6


Merits Mixed morph (1)
Ancestor Ally (Sara)
Flaws Life Saver

KinFolk:
Rayla Al'Tyr- A Park Ranger and expert marksmen trained to survive out in the woods. She hunts down poachers and protects the wild life reserve.

Gifts of Note: Trappers Bane- Senses Traps without need for constant looking. (Free Perception check vs standards DC depending on Trap (Mundane, Magical, Supernatural) Spirit of the Frey- +10 Initiative, can spend WP for more Scent of Sight- Can “see” through other senses, can see through Invisibility and in total darkness. Sense the Unnatural- Always on, gives but requires a check. When he is around anyone supernatural he gets subtle hints: Vampires Smell of Blood, Mages might glimmer with magic, Wraiths may leave a chilling feeling. A Check can be used to interpurt these clues. Speech of the world- Always on, he understands and speaks every language ever spoke … tainted languages (Formi or bane), dead languages (Mayan ect.), spirit languages. A roll required to read and write in said language.

Deed Names:
Swift-Upon-High
Quells-Bear's-Ravage

Banality: 6


pc/al_tyr.txt · Last modified: 2021/Mar/23 02:43 by feathers