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| Character Type: Sorcerer | |
| Nature: Mad Scientist | Demeanor: Innovator |
| Player Name: ASH LeBeau | Concept: Fantasy RPG enthusiast turned Wizard |
| Primary Numina: Paths | Society: none yet |
| Physical | Social | Mental | |||
|---|---|---|---|---|---|
| Strength | 1 | Charisma | 2 | Perception | 3 |
| Dexterity | 4 | Manipulation | 4 | Intelligence | 4 |
| Stamina | 1 | Appearance | 2 | Wits | 3 |
Attribute Specialties:
Dexterity - hand-eye coordination
Manipulation - charm
Intelligence - creative
| Talents | Skills | Knowledges | |||
|---|---|---|---|---|---|
| Alertness | 2 | Animal Ken | 0 | Academics | 3 |
| Art | 0 | Crafts | 4 | Belief Systems | 0 |
| Athletics | 1 | Drive | 0 | Computers | 0 |
| Awareness | 3 | Etiquette | 0 | Enigmas | 0 |
| Brawl | 1 | Firearms | 1 | Finance | 1 |
| Empathy | 4 | Larceny | 1 | Investigation | 0 |
| Expression | 0 | Martial Arts | 0 | Law | 0 |
| Intimidation | 2 | Melee | 1 | Medicine | 0 |
| Intuition | 0 | Performance | 0 | Occult | 4 |
| Leadership | 0 | Stealth | 1 | Politics | 0 |
| Streetwise | 0 | Survival | 0 | Research | 0 |
| Subterfuge | 0 | Technology | 0 | Science | 0 |
| Secondary Abilities | |||||
| — | 0 | Meditation | 1 | — | 0 |
| — | 0 | — | 0 | — | 0 |
| — | 0 | — | 0 | — | 0 |
| Lores | Ratings |
|---|---|
| Awakened | 0 |
| Gallian | 0 |
| Reborn | 0 |
| Shapeshifter | 0 |
| Spirits | 0 |
| The Hunt | 0 |
| Undead | 0 |
Ability Specialties:
Academics - philosophy
Crafts - metalwork
Occult - rituals
Empathy - emotional manipulation
Backgrounds:
Background (5 of 5)
Node 2
Sanctum 2
Retainer 1 (Margaret Dunn, RN)
Background from Freebies (13)
Resources *3*
Guide *3* (Archimedes)
Mana *4*
Willpower *3*
Merits:
Psychic Awakening 4 pt
Common Sense 1pt
Language (Greek) 1pt
Language (Latin) 1pt
Flaws:
Asthmatic 1pt
Curiosity 2pt
Low Alcohol Tolerance 1pt
Obsession (RPG's) 2pt
Sterile 1pt
| Temporary | Permanent | |
|---|---|---|
| Willpower | 8 | 8 |
| Mana | 4 | 4 |
A Mechanistic Cosmos
Creation is essentially a machine. By understanding it, we can elevate ourselves to a superior state. All things possess an intrinsic sense of order, and chaos is an illusion that conceals a deeper form of symmetry. Although it’s most obviously identified with the Technocracy, this paradigm goes back at least as far as Classical Greece. The “divine watchmaker” concept from Enlightenment Deism, certain forms of Gnosticism, and the postmodern concept of reality hacking all stem from this image of a systematic and comprehensible cosmos.
To the mechanistic viewpoint, enlightenment includes a clear-eyed view of the cosmic machine. Through it might be perceived through lenses of godhead, those divinities are still part of the system. Magic, therefore, is an Enlightened Science through which a person tweaks the gears. Metaphysical practices are simply tool-kits for the people who know how to tinker with reality.
High Ritual Magic
Craft-work
Cards, Dice, and Other Instruments of Chance
Circles, Pentacles, and Other Geometric Designs
Cups, Chalices, Cauldrons, and Other Vessels
Dances, Gestures, Postures, and Other Movement Practices
Household Tools
Languages
Meditation
Prayers and Invocations
Wands, Rods, and Staves
| Dowsing | |
|---|---|
| Rank | 1 |
| Practice | High Ritual Magic |
| Roll | Perception + Crafts |
1 Silver pentagram necklace intricately etched that responds to yes/no questions spinning or not
2 Embossed copper rod with prayers etched to St Christopher that points to target and gets cold or hot according to distance
Prepare Implement (•)
Usually the first ritual learned by any prospective
Dowser, this allows the magical preparation of an object to allow it to be used for this Path. Different object types are often better for different types of Dowsing; a coin on a string might work well for yes/no questions, and a rod likely works best for seeking out specific objects. A point of Willpower must be spent to enact the ritual, with the exact preparations depending on the Sorcerer in question.
| Enchantment | |
|---|---|
| Rank | 1 |
| Practice | Craftwork |
| Roll | Intelligence + Crafts |
1 Jeweler's tools beautifully crafted with Greek philosopher's names etched on the faces
2 Loupe (jewelers eyepiece) made of gold and silver etched with names of precious metals in Latin
3 Luke's father's Shop Hammer that has been polished and etched in zodiac symbols and handle wrapped in fetal calf leather
Eldritch Mark (•)
The sorcerer scribes a symbol or mark into an object or onto the forehead of an individual. This mark then fades from view, but any student of the mystic Arts who looks at the object or individual will be able to discern the mark and will know the name of the sorcerer who marked it. This ritual takes five minutes to cast and has no cost in Willpower.
| Fascination | |
|---|---|
| Rank | 1 |
| Practice | High Ritual Magic |
| Roll | Manipulation(Social Attribute) + Occult |
1 Thorne Signet Ring used to wave or beckon or threaten targets for effect
2 Abbreviated greetings (Language) muttered in Latin
Simple Protection (•)
Any user of Fascination can possibly roll Wits + Fascination to recognize and prepare for uses of other supernatural powers. This ritual allows a user to prepare for this ahead of time, making their resistance more likely. Successes scored on this ritual, which lasts for one night, add to those rolled for the aforementioned recognition roll.
| Mana Manipulation | |
|---|---|
| Rank | 3 |
| Practice | High Ritual Magic |
| Roll | Manipulation + Occult |
1 Crystal Shots Glass etched in gold pentagram patterns used to 'see' Mana
2 Pewter Fork from Luke's old home etched with Zodiac symbols used to direct Mana
3 Solid Silver Rod etched with symbols denoting energy and soaked in Luke's blood for a fortnight
Study Wonder (•)
While figuring out the resonance of a Wonder can give some basic idea as to what its intended use is, this isn't always accurate, nor is it very detailed. This ritual gives more specific information; Intelligence + Occult is rolled, and the successes scored gives the level of information you receive. One success gives a general category of effect (protective, offensive, mind-altering), three gives a specific use, and five gives information as to the specific type of Wonder (Minor Talisman, Artifact, etc). This costs a point of Willpower.
This ritual doesn't work on Fetishes or other magical objects specific to other Night Folk, but with proper information, similar rituals can be learned that apply to them instead, for the same cost.
Infusion (••)
The sorcerer takes an otherwise normal potion or other consumable object and places some of his own Mana into it for later use. The successes scored determine how much Mana can go into the item. Energy usually “leaks” during
this process; every two points of Mana spent by the sorcerer channel one point into the storage receptacle.
Shape Mana (•••)
With special mirrors, diagrams, carvings or the like, the sorcerer turns the flow of Mana in an area so that it changes direction and intent. The sorcerer could cause “bad” energies to become wholesome, alter a spell effect or turn a ley line so that it runs through his residence. The level of success guides the feat: With one success, the sorcerer could dissipate some unlucky energies so that a place does not attract evil spirits or ill fortune. With three successes, the sorcerer can channel joss so that a location has good fortune (lowering by one the difficulty of all commerce or practices of the area — a store would facilitate business, a hospital would encourage healing, and so on). With five successes, the sorcerer can reshape a magic effect already in the area to the limits of hisown knowledge (turning, say, a ward so that it wards against a different creature type) or even cause a Node or other source of power to channel its energy to a location of his choosing. Mana reshaped in this form typically lasts until some force “snaps” it back to normal, though some places may require specific maintenance (yearly for simple effects like good luck, perhaps daily rituals for bending ley lines).
Player: ASH LeBeau
Luke is thin and frail with blond hair and blue eyes. He has a light freckling about his nose which has an 'aristocratic' shape. He generally dresses casually in jeans, tennis shoes, tee-shirt, zip-up hoody, and a knee length rain coat if he goes outside. His pockets are generally stuffed with various oddities and he ALWAYS has his tablet. He can however, if the occasion calls for it, dress quite nicely, thanks in large part to his assistant Margaret Dunn.
Luke is quite excitable and loves nothing more than'mystery' or a 'puzzle'. He can easily become lost in the search for answers. He is otherwise congenial and generous to a fault. Ms Dunn and Archimedes have been known to stop him from being to generous.
Obvious Details:
Less Than Obvious Details:
Banality Score:
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| Total | Current | Monthly Cap 1) |
|---|---|---|
| 0/30 |
| Date | XP | XP Type | Scene | Notes |
|---|
| Monthly Discount Cap: 2) | 0/15 | ||||
| Approval Date | Completion Date | XP | Purchased | Discount? | Notes |
|---|---|---|---|---|---|
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