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Edelgard Glas

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Nature: Trickster Demeanor: Survivor
Character Type: Werewolf Concept: Tenacious Fighter
Player Name: rag.doll.soul Breed: Homid
Auspice: Philodox Tribe: Bone Gnawer

Attributes

Physical Social Mental
Strength 2 Charisma 3 Perception 3
Dexterity 3 Manipulation 1 Intelligence 3
Stamina 3 Appearance 2 Wits 4

Attribute Specialties:
Wits: Cool-headed.


Abilities

Talents Skills Knowledges
Alertness 2 Animal Ken 2 Academics 1
Art 0 Crafts 1 Belief Systems 0
Athletics 2 Drive 1 Computers 1
Brawl 3 Etiquette 1 Enigmas 1
Empathy 2 Firearms 0 Finance 0
Expression 0 Larceny 1 Investigation 1
Intimidation 1 Martial Arts 0 Law 0
Intuition 0 Melee 0 Medicine 0
Leadership 0 Performance 0 Occult 2
Primal Urge 2 Stealth 1 Politics 0
Streetwise 2 Survival 2 Research 0
Subterfuge 1 Technology 0 Science 0
Secondary and Splat Specific Abilities
0 0 Rituals 1
0 0 0
0 0 0
0 0 0
Lores Ratings
Awakened 0
Gallian 0
Reborn 0
Shapeshifter 1
Spirits 0
The Hunt 0
Undead 0
Bone Gnawer 1

Ability Specialties:
Crafts: Woodwork. Academics: Education.

Backgrounds Merits and Flaws

Backgrounds:

Contacts - 1 (a librarian who helps Edel get information when she needs it). Rites - 2 Spirit Heritage - 2 (urban spirits)


Merits:

Metamorph - 7


Flaws:

Harano Prone - 4 Outsider - 2 Color Blindness - 1

Resources

Willpower: 6 / 6
Rage: 3 / 3
Gnosis: 4 / 4
Harano: 0 / 3

Renown

Rank Necessary Experience Date of Rank Acquisition
Cliath 0 XP
Fostern 150 XP
Adren 300 XP
Athro 450 XP
Elder 600 XP

Gifts

Smell of Man Scent of the True Form Trash is Treasure

Rites

Rite of the Cardboard Palace Rite of Contrition

Backstory

Physical Description:
Edelgard is of an average height (5'10“), with brown hair that brushes the nape of her neck. Her eyes are an emerald green, and she weighs 172 lbs. She's transgender, specifically male-to-female. She wears punk clothing most often, and is always seen with a necklace that has a skull. She also has a smattering of freckles across her face.

Personality:
Edel's instincts are to always find the bright side of everything and force everyone to join her in the joy. She hates sorrow, hates how it brings people down. Even though she's harano-prone, her natural inclination is to laugh. She wants everyone else to laugh with her, or even against her; as long as they're happy, it doesn't matter. However, how she presents herself is a little more serious. Never one to admit defeat, she would much rather carry on in the face of adversity, no matter the cost. This side of her, while less innate than her instincts, is on par with her auspice; if she survives to see the next day, she can help both herself and others find balance. It's just a matter of finding a balance between what she wants and what she needs.

Backstory:
As the child of a Get of Fenris male and a female Kinfolk, Edel's story was practically preordained. While her father had no idea she was Garou before her First Change, he'd always hoped. She was raised in the context of being Kinfolk, albeit with her dad's intense patriotic ways instilled deep within. Nonetheless, she idealized him wholeheartedly, wanting to be just like him when she grew up. She, too, had always hoped she'd be Garou. Once she hit 16, an intensely emotional situation - as is usual - forced her to Change for the first time. Since this happened, her dad became ecstatic. But this happiness didn't last long; her first Rite of Passage, which was customary of the Get of Fenris. She was meant to track down a wayward member that'd disappeared, but… she failed. The details don't matter, only the fact that she came back empty-handed. Her family shunned her, and she was forced to run. She was 16 when this happened, though a month or so after her Change. She was on the run for a year before finding a pack of Bone Gnawers who were willing to take her in. She then completed a Rite of Passage where she was asked to hunt down a piece of electrical equipment. Short and sweet, but it gave her the deed name “Music Mouth” since she used her charisma to help track it down. She spent a few years with that pack, but it dissolved after a big fight (she escaped before her Rage got the best of her). Now, she's arrived in Florida, and has nothing better to do than come to terms with the fact that her family will never want her again and she has very little left to live for.

Freebies:
22 (+7 from flaws) -7 for merit = 15 -2 for WP = 13 -2 for intimidation 1 = 11 -4 for occult 2 = 7 -6 for gnosis = 1 -1 for spirit heritage 2 = 0

Notes:
Fun fact: All of her other forms are on the shorter side for wolves :)


Front Page Markup

Edelgard Glas

Player: rag.doll.soul

Description:

Edelgard is of an average height (5'10”), with brown hair that brushes the nape of her neck. Her eyes are an emerald green, and she weighs 172 lbs. She's transgender, specifically male-to-female. She wears punk clothing most often, and is always seen with a necklace that has a skull. She also has a smattering of freckles across her face.

Personality

Edel's instincts are to always find the bright side of everything and force everyone to join her in the joy. She hates sorrow, hates how it brings people down. Even though she's harano-prone, her natural inclination is to laugh. She wants everyone else to laugh with her, or even against her; as long as they're happy, it doesn't matter. However, how she presents herself is a little more serious. Never one to admit defeat, she would much rather carry on in the face of adversity, no matter the cost. This side of her, while less innate than her instincts, is on par with her auspice; if she survives to see the next day, she can help both herself and others find balance. It's just a matter of finding a balance between what she wants and what she needs.

Obvious Details:

Less Than Obvious Details:

Banality Score:


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app/output/edelgard_glas_sheet.1747837662.txt.gz · Last modified: 2025/May/21 14:27 by 101.46.2.7