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Tiny Keen-Eye

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Nature: Survivor Demeanor: Paragon
Character Type: Werewolf Concept: Swamp guide/guardian
Player Name: Quaotik Breed: Suchid
Auspice: Nooday Sun (Unshading) Tribe: Varna: Paisa (American crocodile)

Attributes

Physical Social Mental
Strength 3 Charisma 3 Perception 2
Dexterity 3 Manipulation 3 Intelligence 2
Stamina 4 Appearance 2 Wits 2

Attribute Specialties:
Stamina: Tough


Abilities

Talents Skills Knowledges
Alertness 2 Animal Ken 1 Academics 0
Art 0 Crafts 0 Belief Systems 0
Athletics 2 Drive 0 Computers 0
Brawl 2 Etiquette 1 Enigmas 0
Empathy 1 Firearms 0 Finance 0
Expression 0 Larceny 0 Investigation 1
Intimidation 3 Martial Arts 0 Law 2
Intuition 0 Melee 0 Medicine 0
Leadership 1 Performance 0 Occult 2
Primal Urge 2 Stealth 2 Politics 0
Streetwise 0 Survival 3 Research 0
Subterfuge 0 Technology 0 Science 0
Secondary and Splat Specific Abilities
0 0 Rituals 1
0 0 Area Knowledge 4
0 0 0
0 0 0
Lores Ratings
Awakened 0
Gallian 0
Reborn 0
Shapeshifter 1
Spirits 0
The Hunt 0
Undead 0

Ability Specialties:
Area Knowledge: Swamps

Backgrounds Merits and Flaws

Backgrounds:

Mnemsis 3 Rituals 2


Merits:

Huge Size (4 pt. Merit) You stand close to 7’ tall and may weigh as much as 400 pounds in your Homid form; your other forms are also proportionately huge. This Merit gives you an extra health level, which acts as an additional Bruised health level for purposes of calculating damage and wound penalties. Of course, with your immense size comes other problems (blending into a crowd, finding clothes that fit, fitting into an airplane seat, etc.). Language: English (redneck)


Flaws:

Strict Carnivore (1 pt. Flaw) “Vegetarian” is just another way of saying “lazy hunter.” Vegetables and grains give you no nutritional benefit; you can only subsist on meat — the closer to raw, the better. You have real problems in areas where meat is scarce. Speech Impediment (1 pt. Flaw) You have a stammer, lisp, or other speech impediment that interferes with verbal communication. This impediment affects not only your human voice but also carries over into the Garou tongue, marring your howls and snarls so that they are difficult to understand. The difficulties of all die rolls involving verbal communication are increased by two. This Flaw must be roleplayed whenever possible.

Resources

Willpower: 6 / 6
Rage: 4 / 4
Gnosis: 5 / 5
Harano: 0 / 3

Renown

Rank Necessary Experience Date of Rank Acquisition
Cliath 0 XP
Fostern 150 XP
Adren 300 XP
Athro 450 XP
Elder 600 XP

Gifts

Sight of True form (Scent of true form) Truth of Olodumare (Truth of Gaia)

Rites

Rite of Cleansing, Rite of the Burned Library

Backstory

Physical Description:
Homid: A Huge man with a beard he does not shave and long hair of lighter color his kin is tanned and red. He wears a pair of overalls and crocs. He has a long stick to help him with his wonderful ship through the Bayou the beer cans are full of water for him.

Archid: Large and green about 30 feet long and very massive this dragon is a behemoth usually only seen as a nightmare in the deep swamp and not even rumored yet He was taught to be stealthy with his form but he is really really good at body slams with it and can fly short distances.

Suchid: His breed form he was the runt of the hatchery and survived to become the biggest in them. He is one of the longest Gators on record if he is recorded. And if he is he has patience and then slips the tag on another like gator.

Personality:
He is usually laid back, he loves to eat best way to get him to love you is to bring on the meat. He has stories of many different people but he knows he must keep the veil he isn't about to tell anyone about the Wallow or somesuch. He lives near an abandoned shack which he goes into when he wants to practice human form. But his favorite thing to do is lay in the water of the bayou and sneak up on prey.

Backstory:
One of the smallest most sickly eggs in the bunch of the hollow he was almost ousted when the mother of the wallow told them to keep the egg warm to see if it would survive. It was the last one born as many were born in striking it took more hours for the little crock to crack out of the egg and finally it's head came out and it pushed out to survive. An hour after midmorning. The first judge of the batch.

He took a little tlc. And some more meat bits but as some of the gators were dying off due to nature he survived and grew quickly and bigger than most of the gators in the wallow after loosing some brothers and sisters he took it on himself to defend the others getting vicisous sometimes in his youth.

He grew bigger with the food he was given and the figured this runt would end up being blessed by Gaia. They were right, right around tend years old he started dreaming. He was always hungry as a child and only just recently got enough food to maybe sate himself. He dreamed he had the most wealth of any gator. He had stores to help him through the tough time.

Maybe a bit too much When a wyrm deer attacked the wallow he had his first shift. And he was giantic the beast tried to attack him but he just drug it under water and moved over it breaking the limbs then he blew fire at it destroying it.

They cleansed him of course and started to integrate him into the mokole society. He became a sucid Judge all the humans that came to visit he would listen to about the outside world. But would tend to bask in the waters of the wallow.

He listened to story after story of whatever the elders would tell him. Remembering some of his own memories that came back from the dawn of humanity when the continents were one.

His first rite of passage came after he learned the laws. And he was to judge on a minor infraction. Two local clutchmates were dating each other about to break the law.

He asked if there was a dreameater in someone's memories and there was one about to be purged. He had them sit in on the rite as punishment and view the horrors of the dream eater.

He told them their union would make that. They split up right away.

Named Tiny Keen-eye of the Wallow of Unity.

When he had enough knowledge of how the human world worked. He wanted to go out and know personally. To make himself a better judge he learned the rite burning the library and rite of cleansing from the wallow to keep it safe. He used the rite to erase his memory of how to get to the wallow and was set out somewhere random by the hallow.

The next five years he spent getting to know the wilds of the swamp and becoming a guide to people who get lost. Some think he is a scary stalker but usually he just guides them out of trouble. He doesn't carry ID because he lives out in the swamp. Cops usually pass him over as he doesn't overly harm anyone.

Freebies:
+2 flaws -5 merits -6 Abilities -2 Gnosis -1 wp

Notes:
Archid traits: Archid Characteristics: Strength +4, Dexterity –1, Stamina +6 (+8 for soaking), Manipulation –3, Appearance 0; causes Delirium, may bite and claw for aggravated damage (both at Strength +2). Traits: 5 Behemoth: Body mass doubles, height remains same. Stamina +1, +2 damage to Body Slam or Tackle attempts. Tall: Body mass and height doubles, +1 Stamina. Can reach/see over obstacles more easily. +2 to Perception when Storyteller deems appropriate due to height. Firey Breath: Can breathe fire (or a corrosive aerosol) once per day for each time this trait is taken. The cloud is a fire with soak difficulty 7, damage per turn 2, and extends out to (Rage) yards in front of the attacker. The attack lasts only one turn but may ignite flammable objects for continued damage. Armored Scales: +2 Soak. Wings: Can fly at 20mph for 1 hour per point of Stamina, then must rest for 8 hours. Can be combined with Hollow Bones for longer flight. Varna: Paisa (American crocodile): Str +2, Dex –1, Sta +3, Man –2, Rage 4 Note: Running speed is halved; swimming speed equals Homid form’s land speed.

Auspice: • Noonday Sun, Unshading: At high noon, the sun reigns supreme over the Earth, seeing all. Mokolé born within an hour of noon may inherit this aspect. (It is just as likely, however, that one born slightly before noon will be Striking, or one born slightly after will be Warding.) Most either become judges, enforcers of law (in its many forms), or guards who patrol the areas surrounding wallows. They are also known as the Laws of the Sun, or the Will of the Crowned. Beginning Willpower: 5 Auspice Benefit: Once per scene, the Unshading can subtract one die from the dice pool of one of the following “creatures of darkness”: vampires, fomori, demons, Black Spirals, Spectres, Nephandi, or Banes.

Equipment: A patched together swamp boat. A stick for pushing through swamp waters. A duct taped cooler full of cans of water. And a bucket for fish. A dry branch and flint and bottle of clean water for rite of cleansing.

Extra notes: Mokole Laws for ST and My reference (Incase outside st needs reference): Cull The Fallen: The Duty of the Rising Sun demands that the Mokolé hunt those who have forsaken Gaia, serve the Dissolver, or those who betray the Duties. Let No Shade Accuse You: The Duty of the Noonday Sun demands that no Mokolé will mate with another Mokolé, in order to prevent another Innocent plaguing the Mokolé. Guard The Wallow: The Duty of the Setting Sun demands the protection of one's own wallow and the respect of the wallows of others. The Veil Must Not Be Lifted: The Duty of the Shrouded Sun demands that the Mokolé will not reveal themselves or Mnesis to others. Test The Clutch: The Duty of of the Midnight Sun demands that those born under the No-Sun have to prepare their clutch-mates for the unsuspected. All Are Of Gaia: The Duty of the Decorated Sun demands respect to all life and especially their Kinfolk Remember: The Duty of the Eclipsed Sun demands that the Mokolé fulfill the purpose Gaia gave them.


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XP Log

Tiny Keen-Eye

Player: Quaotik

Description:

Homid: A Huge man with a beard he does not shave and long hair of lighter color his kin is tanned and red. He wears a pair of overalls and crocs. He has a long stick to help him with his wonderful ship through the Bayou the beer cans are full of water for him.

Archid: Large and green about 30 feet long and very massive this dragon is a behemoth usually only seen as a nightmare in the deep swamp and not even rumored yet He was taught to be stealthy with his form but he is really really good at body slams with it and can fly short distances.

Suchid: His breed form he was the runt of the hatchery and survived to become the biggest in them. He is one of the longest Gators on record if he is recorded. And if he is he has patience and then slips the tag on another like gator.

Personality

He is usually laid back, he loves to eat best way to get him to love you is to bring on the meat. He has stories of many different people but he knows he must keep the veil he isn't about to tell anyone about the Wallow or somesuch. He lives near an abandoned shack which he goes into when he wants to practice human form. But his favorite thing to do is lay in the water of the bayou and sneak up on prey.

Obvious Details:

Less Than Obvious Details:

Banality Score:


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