CR = Current Rating\\ RP = Role Play\\ IC = In Character\\ NR = New Rating | General | ^ TRAIT ^ COST ^ COMMENTS ^ |Attribute | CR*4 | | |New Ability | 3 | | |Ability | CR*2 | | |Willpower | CR | | |New Background | 4 |See Notes Below | |Background | CR*3 |See Notes Below | |Merits | Dots*2 | Not all Merits can be purchased with XP | * Allies, Contacts, Mentor and other BGs representing named NPCs must first be gained/increased through RP. * Resources and Influence increase must be justified with In-Character actions. * Lores are considered Abilities part of the Knowledge tree. * We use the Well-Skilled Craftsman optional rule from Mage 20 (Corebook, Pg 279). * {{ :setting:well-skilled_craftsman.png?linkonly |}} ^ TRAIT ^ COST ^ COMMENTS ^ |New Art | 7 | | |Art | CR*4 | | |New Realm | 5 | | |Realm | CR*3 | | |Glamour | CR*3 | | ^ TRAIT ^ COST ^ COMMENTS ^ |New House Lore | 7 |Note that the Common Lores (Humanity and Fundament) both count as House Lores. | |New non-House Lore | 10 |Requires an IC teacher. | |Virtue | CR*2 |Increasing a Virtue through experience does not increase Willpower. | |Lore | CR*5 | | |Faith | CR*7 | | |Torment | 10 |This ''decreases'' the character’s permanent Torment by one point. | * Buying Eminence with EXP requires characters to have gained commendations from the Infernal Court, or other forms of renown from other demons ''in-game.'' It is essentially the Infernal equivalent of Status or Influence. * Ritual Knowledge may only be taken at character creation and cannot be purchased afterward. * Pacts, Cult, Thralls, and Followers all require journaling or scene rewards for justification. | RECKONING ||| ^ TRAIT ^ COST ^ COMMENTS ^ |Permanent Conviction | NR*5 |Requires a detailed journal or a ST-run scene. | |Primary Virtue | NR*3 |Requires a scene where you displayed this virtue above all else. | |Other Virtue | NR*5 |Requires a scene detailing how your character displayed this virtue. | |New Creed Edge | level*5 | | |New Non-Creed Edge | level*7 | | | \\ \\ DEMON HUNTER X ||| ^ TRAIT ^ COST ^ COMMENTS ^ |New Numina/Qiao | 10 |Must have scene with mentor | |New Numina/Qiao Path | 10 |Must have journal entry of self reflection | |Numina/Qiao (Primary) | level*7 | | |Numina/Qiao (Others) | level*8 | | |Removing P'O | 10 |Must have journal reflecting inner thoughts to this | |Virtue | CR*2 |Raises Chi Pool Accordingly | |Humanity | CR*2 | | ^ TRAIT ^ COST ^ COMMENTS ^ |New sphere | 10 |Requires an IC teacher or Grimoire/Tome (regardless of the paradigm). | |Affinity Sphere | CR*7 |A sphere level can't exceed your Arete. Level 5 requires a scene.| |Other Sphere | CR*8 |A sphere level can't exceed your Arete. Level 5 requires a scene.| |Arete | CR*8 |Requires ST-run scene | * http://www.shadowsoverthesouth.net/showthread.php?tid=68&pid=289#pid289 ^ TRAIT ^ COST ^ COMMENTS ^ |New Path | 10 |Requires an IC teacher or justification by journaling. Note that you must have at least 3 dots in one conventional path to create a special/unique path. | |Path | CR*7 |Requires an IC teacher or justification by journaling.| |New Ritual | Ritual Rating |As per Sorcerer: Revised. | ^ TRAIT ^ COST ^ COMMENTS ^ |New Hekau/Immu/Art Path (same-culture)| 4 |same-culture: Hekau for Mummies, Immu for Teomallki, Arts for Wu Ti'an | |New Hekau/Immu/Art Path (cross-culture)| 6 |cross-culture: not the same culture ) | |New Spell or Ritual (same-culture)| level | | |New Spell or Ritual (cross-culture)| level*1.75 |Round (2/3/5/7/9) | |Favored Hekau/Immu/Art | CR*4 |For Udja-sen, the cost of raising all Hekau is the CR*5. | |Other Hekau/Immu/Art (same-culture) | CR*6 |For Udja-sen, the cost of raising all Hekau is the CR*5. | |Other Hekau/Immu/Art (cross-culture) | CR*7 |Udja-Sen don't get reduced costs for Arts or Immu. | |Balance/Direction/Quest | CR*7 |Requires ST-run scene | * Arcane, Ba/Sampa/Contemplation, Ka/Illi/Joss, Memory/Tao can be acquired or increased '''during the Reborn's cycle between lives''' * Tomb and Vessel/Jade Talisman can be acquired during play or with properly kept Journal submissions. * Companion can be acquired through a ritual. Once acquired, it can be increased as per rule 1. ^ TRAIT ^ COST ^ COMMENTS ^ |New Discipline | 10 | | |Clan Discipline | CR*5 |For Caitiff, the cost of raising all Disciplines is CR*6. | |Other Discipline | CR*7 |For Caitiff, the cost of raising all Disciplines is CR*6. | |New Path (Necromancy or Thaumaturgy) | 7 | | |Non-Primary Path (Necromancy or Thaumaturgy) | CR*4 | | |Virtue | CR*2 | | |Humanity or Path of Enlightenment | CR*2 | | |Rituals (Thaumaturgy or Necromancy)| Rating of ritual*2 |IC rp of learning or cost of ritual level, limit 2 IC/month| * Generations can only be increased with Diablerie * Domain and Status is gained through the machinations of Kindred society In-Character. * Herd will require good role-play or active journaling to justify. ^ TRAIT ^ COST ^ COMMENTS ^ |Gift | Level*3 | | |Gift from other breed/auspice/tribe | Level*5 | | |Rage | CR | | |Gnosis | CR*2 | | |New Totem Background | 4 |First purchase is always 4XP | |Totem Background | 2 |Subsequent purchases after the first is always 2XP | ^ TRAIT ^ COST ^ COMMENTS ^ |New Arcanos | 7 | | |Arcanos | CR*3 | | |New Passion | 3 | | |Passion | CR*3 | | |New Fetter | Rating*3 | |