******************************** Character Sheet Snippets ******************************** ====== Maverick Bailey ====== [[Maverick Bailey]] ^ ^ ^ ^ | **Mortal Name:** Maverick Bailey | - | - | **Changeling Name:** Maverick Bailey | | **Character Type:** Changeling | - | - | **Legacies:** Bumpkin/Rogue | | **Player Name:** Pander | - | - | **Seeming:** Wilder | | **Court:** Unseelie | - | - | **Kith:** Piskie | | **House:** N/A | - | - | **Motley:** N/A | ---- ===== Attributes ===== ^ **Physical** ^ ^ **Social** ^ ^ **Mental** ^ ^ |Strength | 3 |Charisma | 3|Perception | 2 | |Dexterity | 5 |Manipulation | 2 |Intelligence | 2 | |Stamina | 3 |Appearance | 3 |Wits | 2 | ---- ===== Abilities ===== ^ **Talents** ^ ^ **Skills** ^ ^ **Knowledges** ^ ^ |Alertness | 3 |Animal Ken | Unknown |Academics | Unknown | |Athletics | 2 |Crafts | Unknown |Computers | 2 | |Kenning | 1 |Drive | 1 |Greymayre | 1 | |Brawl | 1 |Etiquette | Unknown |Finance | 2 | |Empathy | Unknown |Firearms (Sniping) | 4 |Investigation | Unknown | |Expression | Unknown |Melee | Unknown |Law | Unknown | |Intimidation | 1 |Performance | Unknown |Medicine | Unknown | |Leadership | Unknown |Stealth | 3 |Occult | Unknown | |Streetwise | 2 |Survival | Unknown |Politics | Unknown| |Subterfuge | 3 |Technology | Unknown |Science | Unknown | |! **Other Talents** ||! **Other Skills** ||! **Other Knowledges** || |Carousing | 0 |Divination | 0 |Enigmas | 0 | |Intuition | 0 |Larceny | 2 |History | 0 | |Seduction | 0 |Meditation | 0 |Poisons | 0 | | | 0 |Riding | 0 |Thanatology | 0 | | | 0 |Traps | 0 | | 0 | **Additional Abilities:**\\ ===== Backgrounds ===== Resources: 3\\ Chimera: 4\\ Contact (Black Market): 3\\ Equipment: 3\\ ===== Resources ===== **Willpower:** 4 \\ **Glamour:** 5 \\ **Banality:** 3 \\ ===== Powers and Magic ===== **Birthrights** Nimble — The slender, agile bodies of piskies were meant to twist and turn their way out of trouble. Unsurprising that this kith often finds itself in a traveling cirque or as part of some avant-garde group of street performers. Piskies add 1 dot to Dexterity, even if this brings that Trait above 5. Blending In — No matter where they go, piskies always look like they belong. Their skin color, hair and eye color, facial features, and clothing all appear to belong to the group with which they’re traveling. Any changeling or supernatural entity’s player can roll Perception + Kenning (difficulty 8) to see through the illusion. **Frailty** Light-Fingers — Piskies aren’t exactly thieves, but somehow items of great value somehow always end up in their pockets. When a piskey sees something she desires, she can’t help but swipe it, often without consciously making the decision to do so. To resist this compulsion, the player must make a successful Willpower roll (difficulty 8). Piskies are not necessarily subtle in their pilfering, and may very well be seen stealing, though their Nimble Birthright makes discovery somewhat less likely. **Arts:**\\ Legerdemain: 2\\ Wayfare: 1\\ **Realms:**\\ Actor: 2\\ Prop: 1\\ Fae: 2\\ ===== Merits and Flaws ===== **Merits:**\\ 2-Crack Shot\\ 2-Nimble Fingers\\ 2-Passion (sniping)\\ **Flaws:**\\ 2-Trouble Maker\\ 2-Surreal Quality\\ 1-Changeling Eyes\\ 1-Addiction Caffeine\\ ===== Description and Background ===== **Physical Description:**\\ https://cdn.discordapp.com/attachments/7...bac36b.png **Personality:**\\ **Background:**\\ **Freebies:**\\ -5 dex 5 \\ -2 firearms 4\\ -2 chimera 4\\ -3 contacts black market 3\\ -3 equipment\\