| **[[pc:Mila Vankova|Profile]]** | **[[pc:sc:Mila Vankova Sheet|Sheet]]** | **[[pc:sc:Mila Vankova XP Log|XP Log]]** | **[[pc:sc:Mila Vankova Player Notes|Player Notes]]** | **[[pc:sc:Mila Vankova ST Notes|ST Notes]]** |
^ FOR ST ONLY ^^^
| Quick Calculations Upon Submission |||
^ Stat ^ Default ^ PC ^
|Attributes | 7 / 5 / 3 | ~~=2+2+2-3~~ / ~~=4+2+2-3~~ / ~~=3+4+3-3~~ |
|Abilities | 13 / 9 / 5 | ~~=2+2+2+1+3+2+0+0+2+1~~ / ~~=0+2+1+2+0+0+0+0+2+1+0~~ / ~~=0+1+2+0+1+1+1+0+2+0+0+2+0+0+0+0+0+0+0~~ |
|Backgrounds | 5 | ~~=3+2+0+0+0+0~~ |
|WP / Rage / Gnosis | 3((Fury, Fianna, Get, GW, Lords, Striders, SF, Uktena)) OR 4((BG, CoG, Stargazers, Wendigo)) / Ragabash / Homid | 5 / 3 / 6 |
^ Freebie Points ^ 15 ^ ↓ ^
Flight 2 dots (4 points)\
stealth 2 dots (4 points)\
survival 1 dots (2 points)\
3 merits listed above (4 points)\
Rage 2 dots (2 points)\
Lore Corax 1 dots (2 points\
Willpower 2 dots= 2 points\
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====== Mila Vankova ======
^ WEREWOLF THE APOCALYPSE 20th ^^^
| {{:pictures:symbols:Black Fury.png?80}} |**Player Name:** Dro |**Breed:** Homid |
|:::|**Deed Name:** not sure if this is for corax either |**Tribe:** Black Fury |
|:::|**Pack Name:** N/A |**Auspice:** Ragabash |
|:::|**Pack Totem:** N/A |**Rank:** Cliath |
|:::|**Pack Alpha:** N/A |**House/Camp:** N/A |
^ Concept ^
|Watcher of all things dead (Corax) |
^ //Nature:// __Scientist__ ^
|The Scientist Archetype isn’t necessarily obsessed with literal science — rather, this represents the desire to understand. A Scientist looks for patterns at play around
her, and wants to see how things follow from a logical sequence of events. She’s interested in the systems that govern the world. Among the Garou, the Scientist may
be found anywhere from techno-savvy Glass Walker information junkies to Uktena Theurges fascinated with unraveling the enigmas of the spirit world.
— Regain Willpower any time a logical, systematic approach to a problem helps you solve it, or information gathered logically is of use in another, similar situation. |
^ //Demeanor:// __Loner__ ^
|The Loner needs solitude. He may be part of a pack and a loyal soldier of the sept, but social behavior fatigues him. He needs time alone in order to recharge his batteries. This is a difficult Archetype for Garou to deal with, as it is at odds with their inborn desires to be part of a
tightly-knit pack. It’s not a commonly seen Archetype among werewolves.
— Regain a point of Willpower when you accomplish something by yourself, yet which still benefits the coterie in some way. |
===== ATTRIBUTES =====
^ ~~=label(homid)~~Physical ^^ Social ^^ Mental ^^
|Strength | 2 |Charisma | 4 |Perception | 3 |
|Dexterity | 2 |Manipulation | 2 |Intelligence | 4 |
|Stamina | 2 |Appearance | 2 |Wits | 3 |
^ ^^^^^^
| Shift Roll: Stam + PU || Shift Difficulty: **6** || - ||
/* NOTE: Glabro Form. DO NOT TOUCH. Calculations are Automated. */
^ Physical ^^ Social ^^ Mental ^^
|Strength [+2] | ~~=homid.c1r1+2~~ |Charisma | ~~=homid.c3r1~~ |Perception | ~~=homid.c5r1~~ |
|Dexterity [+0]| ~~=homid.c1r2+0~~ |Manipulation [-1]| ~~=homid.c3r2-1~~ |Intelligence| ~~=homid.c5r2~~ |
|Stamina [+2] | ~~=homid.c1r3+2~~ |Appearance [-1] | ~~=homid.c3r3-1~~ |Wits | ~~=homid.c5r3~~ |
^ ^^^^^^
| Shift Roll: Stam + PU || Shift Difficulty: **7** || - ||
/* NOTE: Crinos Form. DO NOT TOUCH. Calculations are Automated. */
^ Physical ^^ Social ^^ Mental ^^
|Strength [+4] | ~~=homid.c1r1+4~~ |Charisma | ~~=homid.c3r1~~ |Perception | ~~=homid.c5r1~~ |
|Dexterity [+1]| ~~=homid.c1r2+1~~ |Manipulation [-3]| ~~=homid.c3r2-3~~ |Intelligence| ~~=homid.c5r2~~ |
|Stamina [+3] | ~~=homid.c1r3+3~~ |Appearance [0] | 0 |Wits | ~~=homid.c5r3~~ |
^ ^^^^^^
| Shift Roll: Stam + PU || Shift Difficulty: **6** || **//DELIRIUM//** ||
/* NOTE: Hispo Form. DO NOT TOUCH. Calculations are Automated. */
^ Physical ^^ Social ^^ Mental ^^
|Strength [+3] | ~~=homid.c1r1+3~~ |Charisma | ~~=homid.c3r1~~ |Perception | ~~=homid.c5r1~~ |
|Dexterity [+2]| ~~=homid.c1r2+2~~ |Manipulation [-3]| ~~=homid.c3r2-3~~ |Intelligence| ~~=homid.c5r2~~ |
|Stamina [+2] | ~~=homid.c1r3+2~~ |Appearance [+0] | ~~=homid.c3r3~~ |Wits | ~~=homid.c5r3~~ |
^ ^^^^^^
| Shift Roll: Stam + PU || Shift Difficulty: **7** || +1 Die to Bite Damage ||
/* NOTE: Lupus Form. DO NOT TOUCH. Calculations are Automated. */
^ Physical ^^ Social ^^ Mental ^^
|Strength [+1] | ~~=homid.c1r1+1~~ |Charisma | ~~=homid.c3r1~~ |Perception | ~~=homid.c5r1~~ |
|Dexterity [+2]| ~~=homid.c1r2+2~~ |Manipulation [-3]| ~~=homid.c3r2-3~~ |Intelligence| ~~=homid.c5r2~~ |
|Stamina [+2] | ~~=homid.c1r3+2~~ |Appearance [+0] | ~~=homid.c3r3~~ |Wits | ~~=homid.c5r3~~ |
^ ^^^^^^
| Shift Roll: Stam + PU || Shift Difficulty: **6** || -2 Perception Difficulty ||
==== Attribute Specialties ====
chr=captivating\
Int= Scholarly\
\\
===== ABILITIES =====
^ Talents ((If you don't have this ability: -1 Dice)) ^^ Skills ((If you don't have this ability: +1 Difficulty)) ^^ Knowledges ((If you don't have this ability: Can't Roll)) ^^
|Alertness | 2 |Animal Ken | 0 |Academics | 0 |
|Athletics | 2 |Crafts | 2 |Computers | 1 |
|Primal-Urge | 2 |Drive | 1 |Enigmas | 2 |
|Brawl | 1 |Etiquette | 2 |Investigation | 0 |
|Empathy | 3 |Firearms | 0 |Law | 1 |
|Expression | 2 |Larceny | 0 |Medicine | 1 |
|Intimidation | 0 |Melee | 0 |Occult | 1 |
|Leadership | 0 |Performance | 0 |Politics | 0 |
|Streetwise | 2 |Stealth | 2 |Science | 2 |
|Subterfuge | 1 |Survival | 1 |Finance | 0 |
| | / |Technology | 0 |Research | 0 |
| | / | | / |Rituals | 2 |
| | / | | / | | / |
==== Ability Specialties ====
Science= Mortuary\
Crafts= Make-up\
\\
^ General Lores ^^
|Undead | 0 |
|Shapeshifters | 1 |
|Awakened | 0 |
|Gallian | 0 |
|Reborn | 0 |
|The Hunt | 0 |
|Spirits | 0 |
| | / |
^ Werewolf Lores ^^
|Black Fury Lore | 0 |
| | / |
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===== RESOURCES =====
^ Resource ^ Rating ^
|Willpower | 5 |
|Rage | 3 |
|Gnosis | 6 |
|Harano | 0 / 3 |
===== RENOWN =====
^ Renown ^ Permanent ^ Temporary ^
|Glory | 0 | .0 |
|Honor | 0 | .0 |
|Wisdom | 0 | .0 |
^ Rank ^ Date Acquired (Y/M/D) ^ Deed Name ^
|Cliath |2022, July 25 |not sure if this is for corax either |
|Fostern | | |
|Adren | | |
|Athro | | |
|Elder | | |
===== BACKGROUNDS =====
^ Background ^ Rating ^
|Resources | 3 |
|Rituals | 2 |
| | 0 |
| | 0 |
| | 0 |
| | 0 |
| | / |
===== MERITS =====
Common Sense 1 point\
Language- Bulgarian 1 point\
Eidetic Memory - 2 point\
\\
===== FLAWS =====
Curiosity 2 point\
Deranged 3 point- OCD (compulsively counts things)\
\\
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===== POWERS =====
^ Gifts ^ Level ^ Type ^ Book ^ Page ^
|Enemy ways | 1 |Homid |? |? |
|Raven's Gleaning | 1 |Black Fury |? |? |
|Open Seal | 1 |Ragabash |? |? |
| | 0 | | | |
| | 0 | | | |
| | 0 | | | |
| | / | | | |
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===== RITES =====
Rite of the Talisman Dedication lvl 1\
Rite of Cleansing lvl 1\
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===== COMBAT =====
HEALTH TABLE |
Health Lvl |
Bruised |
Hurt |
Injured |
Wounded |
Mauled |
Crippled |
Incapacitated |
Dead |
Dice Pool Penalty |
0 |
-1 |
-1 |
-2 |
-2 |
-5 |
|
|
Movement Penalty |
- |
- |
Halve Max Run Speed |
Cannot Run |
Stagger 3 yards per turn |
Crawl |
Prone |
- |
How To Use The Health Table: Click on the Name of the Condition to indicate what level you are at. To reset, click on the "Health Table".
For full Health Levels Chart, refer to WtA 20th Core, Pg 148.
* __**INITIATIVE:**__ 1d10 + Dexterity + Wits
* __**DODGE:**__ Dexterity + Athletics (Difficulty 6)
* __**SOAK:**__ Stamina (Difficulty 6)
* __**BLOCK:**__ Dexterity + Brawl (Difficulty depending on attack)
* __**PARRY:**__ Dexterity + Melee (Difficulty depending on attack)
--> Spending Rage In Combat#
^ Action ^ Notes ^^
|Take Extra Actions |''[ 1 ]'' Rage per ''[ 1 ]'' Extra Turn. ||
|:::^Rage Score |In **ONE** turn, can spend half of permanent Rage score to get extra actions.\\ Example: Rage 5 Permanent score means can spend ''[ 3 ]'' Rage for ''[ 3 ]'' Extra Actions **THAT** turn. |
|:::^Timing |Rage spent for extra actions **MUST** be declared at beginning of the turn. |
|:::^Speed |Can only take as many "normal" extra actions as lowest of Dex or Wits allows. If exceeded, suffer +3 penalty to all difficulties that turn.\\ Example: Dex 4 / Wits 3 can only take ''[ 3 ]'' extra actions without penalty. |
|Change Forms |''[ 1 ]'' Rage to change immediately into any of the five forms. ||
|Ignore Stunning |''[ 1 ]'' Rage to ignore being Stunned and to keep moving. ||
|Ignore Pain |''[ 1 ]'' Rage to ignore dice penalty for ONE HEALTH LEVEL worth of damage.\\ Lasts only ONE turn. ||
<--
--> Special Maneuver#
None
<--
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===== EQUIPMENT / GEAR =====
Vehicle 2010 Mazda CX-9
Cosmetic equipment (like an insane amount more than the average person)
Shinies.. Collection of coins.
\\
==== Fetishes & Talons ====
None
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===== FREEBIE EXPENDITURE =====
Flight 2 dots (4 points)\
stealth 2 dots (4 points)\
survival 1 dots (2 points)\
3 merits listed above (4 points)\
Rage 2 dots (2 points)\
Lore Corax 1 dots (2 points\
Willpower 2 dots= 2 points\
\\
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====== ABOUT Mila Vankova ======
===== Physical Description =====
|True Age |22 |
|Apparent Age | |
|Date Of Birth |2000-04-03 |
|Date Of First Change |2015-06-11 |
|Height |5'6" |
|Weight |130 |
|Gender/Pronouns |Female- she/her |
|Ethnicity | |
|Nationality | |
Black hair, gothic looking.
\\
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weird bird person
\\
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Large Raven
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===== Personality =====
Her dark looks provide a mask but deep down she is bubbly and very social if the setting is right. On the flip side she needs her alone time. An Extroverted introvert you can say.
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===== Backstory =====
Her parents immigrated from Bulgaria for a business venture that her dad undertook, leaving the family fairly well off financially, however she was born in the USA. Mila was always morbidly obsessed with death. Her parents noticed it from early on, whether it was her barbies dying or reading orbits when she could read. She was smart for her age and that usually lead to troubles. The only thing that really kept her calm was counting. Clouds in the sky, steps on the staircase, etc. It was also hard to get her to stop at times. Mila advanced through her academics quickly and was left follow her passions more. She spent most of her teenage years in graveyards. yea she was that goth kid trying to raise the dead. Some times she thought succeeded other times she failed.
One night when she was in the graveyard her and her friends tried once again. This time she saw something. IT WORKED! A spirit walking towards them and it didn't seem to friendly. Her friends scattered and she hid behind a tombstone, wanting to run but intrigued to learn more. That is until her vision got lower? Her first change she was a freaking bird!
Things started to make sense for her after that (not sure if she would have been found or knew of WW lands at this point. we can discuss)
Mila finished High School near the top of her grade and went on to college at the Cincinnati School of Mortuary Science, where she earned her Bachelors degree. Between grants, scholarships and the families savings, she was fortunate enough to not have to take loans out. During her schooling she worked at a local funeral home where despite her looks she was a comfort to a lot of families in grief. After graduation she found a job at a local funeral home in Jacksonville, applied and was hired. She is generously compensated due to her being heavily educated in the field and on site experience.
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==== The Rite of Passage ====
Do Coraxs go thru this? I couldn't find it for sure
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===== Notes =====
Notes: corax gets 1 dot in subterfuge, enigmas, and Athletics \
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