**Character Name:** Hastor Of Longrun \\ **Concept:** Armored Titan \\ **Race:** Orc \\ **Patron:** Tagron \\ **Backstory:** Being an orc isn't easy, unless you're of the Urok breed. The huge imposing Urok are the largest and most powerful of their race, born under the careful guidance of the Puppet Gods Filgrin and Tagron. Hastor was born in the verge city of Longrun, a gateway to the lands around Altair. He was a product of two great clans of the Orc race. The Urok, and The Reshgal. As such he is a hybrid, imposing, tough, strong, but intelligent and cunning as well. \\ **Personality:** Hastor is like most Urok, imposing, and quick to act. His training in tactics and defensive techniques makes him the core of any force he's placed with. And he knows it. He strives to defend others, as he knows he can shrug off blows that would lay his allies low. \\ **Description:** Huge, with deep green skin and blue eyes, massive tucks capped in silver spikes and with tribal tattoos on the sides of his shaved head. He wears his hair up and tied back, to expose the tribal markings. \\ **Wounds:** \\ **Willpoints:** 6\\ **Racial Modifiers:** \\ Urok Hybrid Orc: +1 Strength +1 Toughness, Max 5 wisdom and charisma **Physical Statistics:**\\ **Strength:** 4 \\ **Dexterity:** 1 \\ **Stamina:** 3 \\ **Toughness:** 4 \\ **Mental Statistics:**\\ **Intelligence:** 3 \\ **Wisdom:** 1 \\ **Charisma:** 1 \\ **Will:** 3\\ **Combined Statistics Rolls(CSR):**\\ **Athletics(Str+Dex):** \\ **Constitution(Sta+Tuf):** \\ **Initiative(Int-OR-Wis+Dex):** \\ **Alertness(Int+Wis):** \\ **Spellcraft(Complexity+Casting Stat):** \\ **Melee**\\ **Melee Skillset Ranks:** 3 \\ **Refinements:**\\ **Battleaxe Training**\\ Tier 1 Melee Refinement\\ This refinement grants the user a +5 bonus to all rolls made with battle axes.\\ **Beard Lock**\\ Tier 1 Action Option Refinement\\ 1AP\\ This refinement allows the user to utilize the beard of his axe to entrap and disable an opponents weapon or arm. Make a strength + melee check, opposed by dex or strength + defender. If you succeed, your opponent cannot use the weapon, shield, or arm that you trap with the beard of your axe. Additionally you may not use your axe until you release the trapped weapon or arm. **Shield Slam**\\ Tier 1 Specialized Knowledge Refinement\\ This refinement allows you to use a shield as a weapon. Bucklers are a base damage 1 weapon, kite shields a base damage of 2, and tower shields a base damage of 3, with matching AP costs to use them as weapons. ------ **Ranged**\\ **Ranged Skillset Ranks:** \\ **Refinements:**\\ ------ **Defender**\\ **Defender Skillset Ranks:** 3 \\ **Refinements:**\\ **Heavy Armor Training**\\ Tier 1 Static Bonus Refinement\\ This refinement provides a +5 bonus to defender rolls when wearing heavy armor\\ **Armored Behemoth**\\ Tier 1 Action Option Refinement\\ This refinement allows the user to utilize heavy armor itself as a weapon. Performing devastating bashing attacks. The armor's base damage is 2, with a matching AP cost to making attacks with it. **Improved Heavy Armor Mobility**\\ Tier 1 Efficiency Refinement\\ This refinement reduces the movement penalty of heavy armor by 1 meter.\\ ------ **Stealth**\\ **Stealth Skillset Ranks:** \\ **Refinements:**\\ ------ **Arcane Magic**\\ **Arcane Magic Skill Ranks:** \\ **Refinements:**\\ ------ **Divine Magic**\\ **Divine Magic Skill Ranks:** 1 \\ **Refinements:**\\ **Improved Healing**\\ Tier 1 Efficiency Refinement\\ This refinement reduces the complexity cost of the Heal component by 1, to a minimum of 1. ------ **Buffing Magic**\\ **Buffing Magic Skill Ranks:** 1 \\ **Refinements:**\\ ------ **Debuffing Magic**\\ **Debuffing Magic Skill Ranks:** \\ **Refinements:**\\ **Improved Toughening**\\ Tier 1 Efficiency Refinement\\ This refinement reduces the complexity cost of the Oakskin component by 1, to a minimum of 1. ------ **Expert**\\ **Expert Skillset Ranks:** 1 \\ **Refinements:**\\ ------ **Bureaucrat**\\ **Bureaucrat Skillset Ranks:** \\ **Refinements:**\\ ------ **Scholar**\\ **Scholar Skillset Ranks:** \\ **Refinements:**\\ ------ **Craft**\\ **Craft Skillset Ranks:** 1 \\ **Refinements:**\\ ------ **Equipment**\\ **Weapons:**\\ Weapon\\ Base Damage: \\ \\ Weapon\\ Base Damage: \\ ----- **Armor:**\\ Armor\\ Current Wounds: \\ Defensive Roll Bonus: \\ ----- **Shield:**\\ Shield\\ Current Wounds: \\ Defensive Roll Bonus: \\ ----- **Casting Implements:**\\ Implement\\ Bonuses: \\ **Inventory**\\ **Tonics:**\\ ----- **Potions:**\\ ----- **Elixirs:**\\ ----- **Salves:**\\ ----- **Items:**\\ -----