**Character Name:**Ashenhide \\ **Concept:**Ranger/Thief \\ **Race:** BeastKin \\ **Patron:**Hrothgar \\ **Backstory:**Grew up in a tribe with many other beastkin though mostly that of the cat like races like her self learning to live off the land \\ **Personality:**quick mouthed and fly off the handle \\ **Decription:** \\ **Wounds:** \\ **Willpoints:** 6\\ **Racial Modifiers:** \\ +1 Dex Max 5 Wisdom **Physical Statistics:**\\ **Strength:** 2 \\ **Dexterity:** 4 \\ **Stamina:** 3 \\ **Toughness:** 3 \\ **Mental Statistics:**\\ **Intelligence:** 2 \\ **Wisdom:** 3 \\ **Charisma:** 2 \\ **Will:** 3\\ **Combined Statistics Rolls(CSR):**\\ **Athletics(Str+Dex):** 6 \\ **Constitution(Sta+Tuf):** 6 \\ **Initiative(Int-OR-Wis+Dex):** 7 \\ **Alertness(Int+Wis):** 5 \\ **Spellcraft(Complexity+Casting Stat):** \\ **Melee**\\ **Melee Skillset Ranks:** \\ **Refinements:**\\ ------ **Ranged**\\ **Ranged Skillset Ranks:** 3 \\ **Refinements:**\\ Longbow Training: +5 To Attack rolls made with a longbow. Precision Shot: +5 to any shot made with the aim action Whistle Shot: Can use a bow to make a very loud whistling shot with an arrow that can be used to alert others. ------ **Defender**\\ **Defender Skillset Ranks:** 1 \\ **Refinements:**\\ Light Armor Training: +5 to defensive rolls made in light armor ------ **Stealth**\\ **Stealth Skillset Ranks:** 2 \\ **Refinements:**\\ Camouflaged: +5 to stealth rolls made in a forest environment. Sneak Shot: Ranged attacks made from stealth gain a +5 bonus. ------ **Arcane Magic**\\ **Arcane Magic Skill Ranks:** \\ **Refinements:**\\ ------ **Divine Magic**\\ **Divine Magic Skill Ranks:** \\ **Refinements:**\\ ------ **Buffing Magic**\\ **Buffing Magic Skill Ranks:** \\ **Refinements:**\\ ------ **Debuffing Magic**\\ **Debuffing Magic Skill Ranks:** 2 \\ **Refinements:**\\ Improved Sap: Reduces the complexity cost of the Sap component by 1. Magic Senses: +5 bonus to alertness rolls to detect magic. ------ **Expert**\\ **Expert Skillset Ranks:** 2 \\ **Refinements:**\\ Tracker: +5 bonus to rolls made to track targets in natural enviornments. Breadcrumbs: +5 Bonus to expert rolls to leave a trail you can follow back out of natural environments. ------ **Bureaucrat**\\ **Bureaucrat Skillset Ranks:** \\ **Refinements:**\\ ------ **Scholar**\\ **Scholar Skillset Ranks:** \\ **Refinements:**\\ ------ **Craft**\\ **Craft Skillset Ranks:** \\ **Refinements:**\\ ------ **Equipment**\\ **Weapons:**\\ Long Bow\\ Base Damage: 3 \\ Range 100 Meters \\ Dagger\\ Base Damage: 1 \\ ----- **Armor:**\\ Leather Armor\\ Current Wounds: 5 \\ Defensive Roll Bonus: 5 \\ ----- **Shield:**\\ Shield\\ Current Wounds: \\ Defensive Roll Bonus: \\ ----- **Casting Implements:**\\ Implement\\ Bonuses: \\ **Inventory**\\ **Tonics:**\\ ----- **Potions:**\\ ----- **Elixirs:**\\ ----- **Salves:**\\ ----- **Items:**\\ ----- **Aspect of Inheritance:** The Warlock\\ +1 die to debuffing(Including complexity rating and spellcraft) when active. Reroll any die that lands on a 1.\\ **Cost to Manifest:** 1 Will Power / 1 AP\\ **Aspect of Ascendency:** The Acrobat\\ +1 die to all dex rolls. Reroll 1s and 2s.\\ **Cost to Manifest:** 2 Will Power / 2 AP\\ **Aspect of Divinity:** Hrothgar, God of the Hunt\\ +1 die to all Int and Ranged Rolls. Reroll 1s, 2s, and 3s.\\ **Cost to Manifest:** 3 Will Power / 3 AP\\