Shadows over the South

Full Version: Announcements Thread
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
For the Personal Scene "Midnight Memories", the following PC gains 2XP:

Mai-Lin

Additional Rewards: 1 Strange Book (related to poisons, 8 vials in the back), 1 Strange Sword, 1 Pristine Flintlock, 1 Masterwork Painting, extranneous silverware.

ST XP goes to TP's Sponge
For the Scene. "New place, new Job" the Following get 1XP.

Floyd
Tao Ming

ST XP goes to Silverbear.

Also Floyd is getting help with picking land for the Trailer Park.(Lower diff).
For the Scene "You are Expensive Bait", thy Overlord bestows upon thee following characters 2 EXP

Hayden
Altair

ST EXP Goes to Amanda's Sponge

Additional Rewards:
Hayden has gained steps toward more Influence (Nothing mechanic yet I just want it noted the Scene had Purpose)
For the scene with the Teo the following PCs gain 3xp

Terry
Alex

STXP to Glyff
For the scene with Sophia the following PCs gain 1xp

Terry
Alex

STXP to Glyff
For the scene "Something off the record", the following character gets 2 XP:

Jim Mathers

ST XP goes to Joy Livingstone's sponge.
For the scene I think Ares ate Kratos the following PCs gain 2xp

Michael
Joy

STXP to Glyff
For the Scene "Midnight Memories, pt 2", the following PC gains 2XP:

Mai-Lin

Additional Rewards: Justification for Resources 4 (XP still needs to be spent), and "A History of Thorns", by Maria Teresa de Salva.

ST XP goes to TP's Sponge
For the Personal Scene "Unseen, Unheard, Unbound", the following PC gains 2XP:

Cameron

Additional Rewards: This player also gains justification for Lore Undead 1

ST XP goes to TP's Sponge
For the scene "Some things never go out of style", the following character gets 4 XP:

William Barclay

ST XP goes to Joy Livingstone's sponge.

Additional rewards and justification:

Reward: Wonder 4 "The Old Friend"
A coat that belonged to William as he was a soldier during WWI and that he had entrusted to a comrade before forgetting all about it.
He found it back thanks to the help of his Mentor Mira and thanks to the loyalty of the Bennet Family.
Wonder 4 : Arete 4 Correspondence 2/Matter 2/Forces 2:
His old coat is now his 'safety' blanket and has two major effects:
- Hammer space: so long as it fits in one of the two big pockets, then William can roll Arete 4 and pull the object with diff 5 (1 success needed, activation doesn't trigger awareness). Flaw: The pockets always look full, and so the coat looks a bit bulky and not very discreet.
- Blanket effect : It provides 4 extra soak dices, however the coat has a permanent dex penalty of +1 whenever it is worn or carried. (Trinket effect)
Minor custom effect:
- Comfy effect : No matter what the weather is like, you always feel good in it, unless you're in the desert or one an iceberg then you might be inconvenienced. (Trinket effect)

Justification:
For Allies 1 (Bennet family, owner of an antics shop in Jacksonville, mortals)
For Desmene 1